Lead Online Game Designer

Posted 25 Days Ago
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Wrocław, Dolnośląskie
In-Office
Senior level
Gaming
The Role
Lead the design and development of online experiences in the Dying Light franchise, advocating for team strengths, and collaborating across disciplines.
Summary Generated by Built In
Company Description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Job Description

Your goal:

  • Define the framework and structure for a new online experience in the Dying Light franchise
  • Creatively lead an interdisciplinary team of developers to deliver your vision for the online experience in the Dying Light universe 
  • Lead your team designs through the full development cycle: from conception and prototyping through implementation, release and continuous support after launch

Your daily tasks:

  • Being the advocate for your team, knowing the strengths and weakness of all members and utilizing that knowledge to bring out the best in them,
  • Defining and designing progression systems, gameplay mechanics and online features for online presence of Dying Light franchise working closely with the high level vision provided by the IP’s Creative Director,
  • Defining and designing engagement mechanisms and in-game economy in cooperation with the marketing teams and biz dev teams,
  • Collaborating closely with Production to plan out the development roadmap, and define goals that push the boundaries of what’s possible,
  • Prioritizing and assigning tasks to a team of designers and developers discussing progress, tackling setbacks, finding solutions, sharing experience, providing  feedback and coaching to your team of game designers,
  • Directly communicating with programmers, artists, animators, and other production teams to ensure constant flow of information & consistency across the board,
  • Supporting implementation of designed features in a structured, iterative manner 
  • Working with the player research teams on defining scope and goals for playtests as well as authoring and requesting other data gathering methods,
  • Creating and updating clear and consistent design documentation used by members of the development team and supporting disciplines (marketing, PR).
     

Qualifications

  • Senior-level experience in game design for online and live-service (Games-as-a-Service) titles.
  • Prior experience as Lead Game Designer or Design Director
  • Open and and supportive attitude towards all members of the game development team,
  • Structured, professional approach to game design and game production methodologies,
  • Excellent communication skills,
  • Very good command of English,
  • Knowledge of statistics and/or data analytics tools,
  • Knowledge of visual scripting tools / languages,
  • True passion for video games, knowledge of latest titles and current trends in the industry, especially regarding Online, F2P and Live Operations market.
     

Additional Information

What we offer:

  • A dedicated Buddy who will support you in your daily tasks.
  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).

Top Skills

Data Analytics Tools
Visual Scripting Tools
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The Company
Wroclaw
585 Employees
Year Founded: 1991

What We Do

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals. Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world. We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world. Join us on our adventures and let’s do something remarkable together!

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