Lead Motion Editor - ILM Vancouver

Reposted One Month Ago
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Vancouver, BC, CAN
In-Office
100K-128K Annually
Senior level
Digital Media • Gaming • News + Entertainment • Sports
The Role
Lead Motion Editor responsible for retargeting and non-destructive editing of motion-captured performances, blending motions, adjusting contacts and body details, mentoring junior artists, troubleshooting workflows, and developing/refactoring methodologies to deliver high-quality animation for human, prop, bipedal (and occasionally quadruped) characters.
Summary Generated by Built In

Job Posting Title:

Lead Motion Editor - ILM Vancouver

Req ID:

10153249

Job Description:

This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.

Position Summary

ILM Vancouver is looking for a Lead Motion Editor (Lead Motion Capture Animator) to join our team based in our Coal Harbour studio.

This candidate will have proven experience in high end film/VFX or video game industry. 

The main responsibility will be to retarget and edit body motion of realistic motion-captured based performances in a non-destructive way and deliver animations to a high quality standards. We are also expecting the candidate to show solid knowledge about motion blending.

The Lead Motion Editor will focus predominantly on human, props and bipedal characters, extending to quadrupeds when required. 

Acts as the lead and point of contact for the discipline throughout. They will be tasked with developing new methodologies, refactoring existing workflows, troubleshooting issues and more.

The Lead Motion Editor will collaborate with the Global Moedit Supervisor and ensure the department is running smoothly.  

We are expecting the candidate to teach and mentor more junior team members.

Primary Responsibilities
  • Responsible for transferring motion from a Hierarchy to another (Retargeting) independently and proficiently

  • Adhering to the performance of the actors/actresses and improving/adjusting it in a non-destructive way, leading to the highest quality of work

  • Adjusting interaction and contacts between characters/props/environment/terrain

  • Improving the performance by adding fingers/toe/tail animation and body adjustments that includes enhancing posture, gesture and weight

  • Blending of motions. Having a good eye and a good understanding of this workflow to create fluid, believable transitions between distinct animation clips

  • Support and mentor more junior members of the team, troubleshooting, teaching techniques and pushing the quality and standard

  • Leading the team on projects and helping with technical requests.

  • Taking care of dailies when the supervisor is not available

Job RequirementsEducation / Experience:
  • Computer Science, Computer Visualisation or Computer Animation degree or equivalent experience

  • Previous experience using MotionBuilder,Blender, Nuance and/or Maya with motion-captured performances

  • Proven experience in high end film VFX and an up to date showreel

Required Skills / Competencies:
  • Great understanding of retargeting techniques 

  • Great understanding of the principles of animation

  • Great attention to detail and communication skills

  • Proactive in problem solving, with a keen eye to catch, analyze and identify technical issues

  • Sharp eyes for motion, timing and posture

  • Background in using Maya, Blender, Nuance and/or Motion Builder

  • Background in using Linux and Vicon Shogun Post is a plus.  

  • Excellent collaborative skills

  • Eagerness to learn and develop 

  • Capable of mentoring more junior team members

Preferred Skills / Competencies:
  • Strong experience with Mocap animation

  • Maya Experience

Technical Skills:
  • Strong knowledge about Retargeting and Blending techniques

As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.

JoinILM

The hiring range for this position in Vancouver is C$100,300 to C$128,300 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.

Job Posting Segment:

ILM Vancouver

Job Posting Primary Business:

ILM Vancouver

Primary Job Posting Category:

Motion Capture - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

Vancouver, BC, Canada

Alternate City, State, Region, Postal Code:

Date Posted:

2026-06-09

Skills Required

  • Degree in Computer Science, Computer Visualisation, Computer Animation or equivalent experience
  • Proven experience in high-end film VFX with an up-to-date showreel
  • Previous experience using MotionBuilder, Blender, Nuance and/or Maya with motion-captured performances
  • Great understanding of retargeting techniques
  • Great understanding of the principles of animation
  • Strong knowledge of motion blending and creating believable transitions between clips
  • Ability to adhere to and improve actor performance in a non-destructive way
  • Ability to adjust interactions and contacts between characters, props, environment, and terrain
  • Experience adding finger/toe/tail animation and body adjustments to enhance posture, gesture and weight
  • Strong attention to detail and communication skills
  • Proactive problem solving and ability to analyze and identify technical issues
  • Capable of mentoring and supporting more junior team members
  • Experience leading team tasks, dailies, and handling technical requests
  • Eagerness to learn and develop
  • Strong experience with mocap animation
  • Background in using Linux
  • Background in using Vicon Shogun Post
  • Maya experience (listed as preferred in preferred skills)

The Walt Disney Company Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about The Walt Disney Company and has not been reviewed or approved by The Walt Disney Company.

  • Pay Growth & Progression Recent union agreements raised wage floors for large groups of park cast members—e.g., Disneyland’s $24/hour minimum rising to $26 over the contract and Walt Disney World’s path from $18 toward about $20–$20.50 by 2026—signaling upward movement in hourly pay. These steps are described as meaningful improvements for many frontline roles.
  • Healthcare Strength Company materials outline medical, dental, and vision coverage for many full‑time roles, wellness resources, and (in Central Florida) access to Centers for Living Well clinics and pharmacy. References to mental‑health support and paid time off reinforce a strong core health offering.
  • Wellbeing & Lifestyle Benefits Complimentary theme‑park admission and discounts on hotels, dining, merchandise, and recreation are positioned as signature perks. Education support through Disney Aspire adds notable lifestyle value for eligible hourly employees.

The Walt Disney Company Insights

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The Company
HQ: Burbank, CA
219,548 Employees
Year Founded: 1923

What We Do

The Walt Disney Company is a leading diversified international family entertainment and media enterprise that operates through segments including entertainment, sports, and experiences.

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