Lead Modeler

Posted One Month Ago
Be an Early Applicant
Mumbai, Maharashtra, IND
In-Office
Senior level
Digital Media • Gaming • News + Entertainment • Sports
The Role
Leads the creation of 3D creatures, characters, props, and objects for feature-film production. Collaborates with supervisors, animators, technical directors, and production teams to establish visual direction, solve technical challenges, review asset work, and support scheduling and assignments. Uses anatomy, sculpting, illustration, reference materials, 3D scans, and 2D artwork to deliver authentic digital models and character designs.
Summary Generated by Built In

Job Posting Title:

Lead Modeler

Req ID:

10155895

Job Description:

ILM MBI

Lead Modeler

The youngest of all of the ILM studios, the Sydney studio leverages the expertise and technological know-how developed over 40 years at Industrial Light & Magic combined with the top artists and technicians in the region. Knowledge and culture flow freely between the company’s five studios and the global team shares tools and workflow allowing for seamless collaboration on all shared projects. 

As we grow ILM Sydney, we are seeking a Lead Modeler to join the team and be a part of this exciting opportunity. 

 

With an emphasis on anatomy and form, the Lead Modeler will create three-dimensional CG characters to be painted, enveloped and animated by the creature development team.

Primary Responsibilities:

  • Create and build three-dimensional creatures for Animators and Technical Directors

  • Design and create hero and background characters, props and objects, and add graphic elements such as color, textures, and other design elements

  • Works with production team (Model and Texture Supervisors, Technical Directors and Animators) to determine the “look” for an object

  • Collaborating with state-of-the art computer-graphics equipment and software to develop and create graphic designs for animated feature films

  • Participate as a team member in developing animation elements and creating computer-graphic images for staging and character animation, and will collaborate with Animators and Animation Directors to develop the artistic approaches to deliver the necessary effects, look and aesthetics required for each Character

  • Participate as a team member in determining various design and technical solutions

  • Research and design project-specific design applications by studying illustrations and photographs as reference materials to enhance the authenticity of the final product

  • Arrange layout elements based upon available space, understanding of layout principles and aesthetic design concepts

  • Acts as technical liaison of the discipline, taking direction from the Model Supervisor

  • In absence of Model Supervisor acts as defacto Supervisor, working with production on scheduling and asset assignments

  • In collaboration with Modeling Supervisor, will review the work of the asset team on a regular basis

  • Attends all relevant meetings to promote effective communication throughout the production team


Required Skills / Technical Competencies:

  • 3-5 years Zbrush, Maya, and facial development experience   

  • Understanding of UNIX is a necessity as to navigate through ILM’s production pipeline

  • Familiarity with film and video post production techniques and with computer graphic techniques

  • An understanding of the human form/anatomy and structure/silhouette in respect of modeling

Preferred Skills / Competencies:

  • Portfolio demonstrating traditional artistic skills including illustration, and sculptural abilities a plus

Education / Experience:

  • Bachelor’s degree in Fine Arts or equivalent with a strong traditional art foundations: including but not limited to figure drawing, concept art and illustration.

  • 5 - 8 years relevant experience (2-3 years prior experience as Model Lead)

  • Previous experience working from 3D scans and/or 2D artwork

  • Proven experience creating digital creatures or characters in a feature film or production environment


This position is with Lucasfilm Entertainment Company Ltd. LLC, which is part of a business segment we call Industrial Light & Magic.

Lucasfilm Entertainment Company Ltd. LLC is an equal opportunity employer. Applicants will receive consideration for employment without regard to age, race, colour, religion or belief, sex, nationality, ethnic or national origin, sexual orientation, gender reassignment, marital or civil partner status, disability or pregnancy or maternity. Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world.

 

Job Posting Segment:

ILM Mumbai

Job Posting Primary Business:

ILM Mumbai

Primary Job Posting Category:

Modeling

Employment Type:

Full time

Primary City, State, Region, Postal Code:

Mumbai, India

Alternate City, State, Region, Postal Code:

Date Posted:

2026-07-14

Skills Required

  • 3–5 years of experience with ZBrush, Maya, and facial development
  • Understanding of UNIX and ability to navigate a production pipeline
  • Familiarity with film and video post-production techniques and computer graphics
  • Understanding of human form, anatomy, structure, and silhouette for modeling
  • Bachelor’s degree in Fine Arts or equivalent education with strong traditional art foundations
  • 5–8 years of relevant experience
  • 2–3 years of prior experience as a Model Lead
  • Previous experience working from 3D scans and/or 2D artwork
  • Proven experience creating digital creatures or characters in a feature-film or production environment
  • Portfolio demonstrating traditional artistic skills, including illustration and sculptural abilities

The Walt Disney Company Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about The Walt Disney Company and has not been reviewed or approved by The Walt Disney Company.

  • Pay Growth & Progression — Recent union agreements raised wage floors for large groups of park cast members—e.g., Disneyland’s $24/hour minimum rising to $26 over the contract and Walt Disney World’s path from $18 toward about $20–$20.50 by 2026—signaling upward movement in hourly pay. These steps are described as meaningful improvements for many frontline roles.
  • Healthcare Strength — Company materials outline medical, dental, and vision coverage for many full‑time roles, wellness resources, and (in Central Florida) access to Centers for Living Well clinics and pharmacy. References to mental‑health support and paid time off reinforce a strong core health offering.
  • Wellbeing & Lifestyle Benefits — Complimentary theme‑park admission and discounts on hotels, dining, merchandise, and recreation are positioned as signature perks. Education support through Disney Aspire adds notable lifestyle value for eligible hourly employees.

The Walt Disney Company Insights

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The Company
HQ: Burbank, CA
219,548 Employees
Year Founded: 1923

What We Do

The Walt Disney Company is a leading diversified international family entertainment and media enterprise that operates through segments including entertainment, sports, and experiences.

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