As a Lead Lighting Artist at Cloud Chamber, you will join our talented development team to help shape our visual narrative and atmosphere. In this role, you’ll collaborate with a passionate group of game developers to craft visually stunning, dynamic lighting that supports world-class real-time environments and cinematics—bringing the richly imagined world of BioShock to life.
What You’ll Do:
As a Lead Lighting Artist, you are a primary driver of your direct reports' success. You will set clear expectations, provide coaching, and manage the health, career growth, and output of a high-performing art team while establishing best practices across lighting pipelines.
- Lead a team of lighting artists and provide guidance, feedback, and mentorship to ensure high-quality results.
- Establish best practices and standards within the team to drive productivity, quality, and excellence.
- Foster a positive, proactive, and agile work environment that encourages innovation and collaboration.
- Collaborate closely with the Art Director and other leads, to understand and uphold the visual style and direction for lighting.
- Develop and maintain a consistent and efficient lighting pipeline and workflows, acting as the primary point of contact for issues, proactively resolving problems and addressing roadblocks.
- Research and implement new techniques and technologies related to lighting with the goal of continuous development and improvement.
- Collaborate with:
- Our Core Tech Team to ensure adherence to technical specifications and optimization requirements for real-time rendering engines.
- Production and scheduling teams to define realistic timelines and manage project priorities.
- Other groups within the art department to achieve cohesive and visually stunning results.
- Continuously monitor project progress with an eye for improvement and optimization, providing updates to cross-functional stakeholders, and adjusting priorities as needed.
- Receive and apply constructive feedback as part of our iterative process effectively while maintaining a positive attitude.
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.
Skills & Experiences:
- 7+ years of experience in real-time lighting and final rendering, with a proven track record as an Art Lead on at least one shipped AAA title.
- Deep understanding of Physically Based Rendering (PBR), runtime optimization, lighting for in-game cinematics, and practical expertise with Unreal Engine 5 (specifically Lumen Lighting and Sequencer).
- Demonstrated history of successfully recruiting, developing, mentoring, and retaining top artistic talent while managing workload output and team well-being.
- Proven experience collaborating directly with Core Tech and Production teams to establish and optimize real-time pipelines under runtime constraints.
Who You Are:
- A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
- A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
- Experienced in working in cross-disciplinary teams with strong communication skills.
- Persistent and self-motivated with a proactive mindset.
- Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
- An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
- Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
- A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
- Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
Skills Required
- 7+ years of experience in real-time lighting and final rendering.
- Proven track record as an Art Lead on at least one shipped AAA title.
- Deep understanding of Physically Based Rendering (PBR), runtime optimization, and lighting for in-game cinematics.
- Practical expertise with Unreal Engine 5, specifically Lumen lighting and Sequencer.
- Demonstrated history recruiting, developing, mentoring, and retaining top artistic talent while managing workload and team well-being.
- Proven experience collaborating with Core Tech and Production to establish and optimize real-time pipelines under runtime constraints.
- Strong written and verbal communication skills; ability to articulate complex ideas and deliver constructive feedback with empathy.
- Professional proficiency in both French and English (required for candidates located in Quebec).
2K Compensation & Benefits Highlights
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Leave & Time Off Breadth — U.S. role descriptions outline 14 paid holidays, substantial vacation or discretionary time off, up to 10 paid sick days, and paid parental and compassionate leave. These specifics are spelled out in job postings, with details varying by team and location.
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Healthcare Strength — Core coverage includes medical, dental, vision, basic life insurance, and telemedicine, alongside mental-health and wellbeing programs; some locations list carriers such as Cigna and Kaiser. Coverage is commonly characterized as solid even if not top-tier, with options differing by region.
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Retirement Support — A 401(k) plan is employer-verified and is frequently noted as including company matching. This sits within a broader savings framework supported by the parent company.
2K Insights
What We Do
2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!
Why Work With Us
We pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We push ourselves creatively to do the best work of our careers. We’re direct, open, and you’ll probably meet some new best friends – along with their dogs – sitting nearby. In short, it’s kinda awesome.
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2K Offices
Hybrid Workspace
Employees engage in a combination of remote and on-site work.
We are a blend of onsite, hybrid, and remote roles. Please refer to individual job descriptions for more details on location.


