Lead Lighting Artist

Posted 11 Hours Ago
Be an Early Applicant
Novato, CA, USA
Hybrid
150K-223K Annually
Senior level
Gaming • Information Technology • Mobile • Software • Esports
2K develops and publishes interactive entertainment for video game consoles, personal computers, and mobile devices.
The Role
Lead and grow a lighting team to define and execute real-time lighting for immersive AAA games. Establish visual standards, optimize lighting workflows, collaborate with Art, Tech, and Production to meet runtime and timeline constraints.
Summary Generated by Built In

 

 

 

As a Lead Lighting Artist at Cloud Chamber, you will join our talented development team to help shape the visual atmosphere and artistic direction of our games. In this role, you’ll collaborate with a passionate group of game developers and lead a dedicated team of lighting artists to craft visually stunning real-time lighting that supports immersive storytelling—bringing the richly imagined world of BioShock to life. 

What You’ll Do:

  • Manage, mentor, and inspire a team of lighting artists, driving quality, productivity, and professional growth while setting clear expectations and accountability.
  • Partner closely with the Art Director and department leads to establish, maintain, and elevate the visual style and quality standards for lighting.
  • Develop and optimize efficient lighting workflows, research cutting-edge techniques, and resolve technical roadblocks.
  • Work with the Core Tech Team to ensure technical specifications and runtime optimizations are met for real-time rendering engines.
  • Partner with production to define realistic timelines, track progress, manage project priorities, and maintain alignment with strategic goals.

What We’ll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.

Skills & Experiences:

  • 7+ years of experience in real-time lighting and final rendering, with a track record of serving as a Lead Artist on at least one shipped AAA title.
  • In-depth practical knowledge of Unreal Engine 5, Lumen lighting tools, UE Sequencer, and Physically Based Rendering (PBR).
  • Demonstrated experience lighting for in-game cinematics and optimizing high-quality lighting within runtime performance constraints.
  • Proven track record of successfully managing, recruiting, mentoring, and retaining top-tier artistic talent.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • Experienced in working in cross-disciplinary teams with strong communication skills.
  • Persistent and self-motivated with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

 

The pay range for this position in California at the start of employment is expected to be between $150,400 and $222,580 USD per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.

Skills Required

  • 7+ years of experience in real-time lighting and final rendering and served as a Lead Artist on at least one shipped AAA title
  • In-depth practical knowledge of Unreal Engine 5
  • Experience with Lumen lighting tools
  • Experience with UE Sequencer
  • Strong understanding and practical use of Physically Based Rendering (PBR)
  • Demonstrated experience lighting for in-game cinematics and optimizing high-quality lighting under runtime performance constraints
  • Proven experience managing, recruiting, mentoring, and retaining artistic talent
  • Experience developing and optimizing efficient lighting workflows and resolving technical roadblocks with technical teams
  • Excellent written and verbal communication and cross-disciplinary collaboration skills

What the Team is Saying

2K Compensation & Benefits Highlights

  • Leave & Time Off Breadth U.S. role descriptions outline 14 paid holidays, substantial vacation or discretionary time off, up to 10 paid sick days, and paid parental and compassionate leave. These specifics are spelled out in job postings, with details varying by team and location.
  • Healthcare Strength Core coverage includes medical, dental, vision, basic life insurance, and telemedicine, alongside mental-health and wellbeing programs; some locations list carriers such as Cigna and Kaiser. Coverage is commonly characterized as solid even if not top-tier, with options differing by region.
  • Retirement Support A 401(k) plan is employer-verified and is frequently noted as including company matching. This sits within a broader savings framework supported by the parent company.

2K Insights

Am I A Good Fit?
beta
Get Personalized Job Insights.
Our AI-powered fit analysis compares your resume with a job listing so you know if your skills & experience align.

The Company
HQ: Novato, CA
4,200 Employees
Year Founded: 2005

What We Do

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

Why Work With Us

We pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We push ourselves creatively to do the best work of our careers. We’re direct, open, and you’ll probably meet some new best friends – along with their dogs – sitting nearby. In short, it’s kinda awesome.

Gallery

Gallery

2K Offices

Hybrid Workspace

Employees engage in a combination of remote and on-site work.

We are a blend of onsite, hybrid, and remote roles. Please refer to individual job descriptions for more details on location.

Typical time on-site: Flexible
Company Office Image
HQ2K Novato
Gearbox Studio Montréal
Company Office Image
2K Austin
Hangar 13 Brighton
Hangar 13 Brno
2K Sports Lab
Firaxis Games Cary
2K Chengdu
Company Office Image
2K Dublin
Gearbox Studio Frisco
Cat Daddy Games
2K Vegas
2K LA
HB Studios
2K Madrid
Cloud Chamber Montréal
2K Czech
Gearbox Studio Québec
31st Union
2K Seattle
Firaxis Games Sparks
2K Valencia
Learn more

Similar Jobs

2K Logo 2K

Designer

Gaming • Information Technology • Mobile • Software • Esports
Hybrid
Novato, CA, USA
4200 Employees
100K-148K Annually

2K Logo 2K

Manager, Commercial Strategy

Gaming • Information Technology • Mobile • Software • Esports
Hybrid
Novato, CA, USA
4200 Employees
109K-161K Annually

2K Logo 2K

Senior Rendering Engineer

Gaming • Information Technology • Mobile • Software • Esports
Hybrid
Novato, CA, USA
4200 Employees
109K-161K Annually

2K Logo 2K

Designer

Gaming • Information Technology • Mobile • Software • Esports
Hybrid
Novato, CA, USA
4200 Employees
100K-148K Annually

Sign up now Access later

Create Free Account

Please log in or sign up to report this job.

Create Free Account