Ubisoft is a global leader in video games, with teams spread across the globe creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six, Just Dance, and many more. We believe that diverse perspectives help both players and teams grow. If you’re passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!
Job DescriptionJob Description
Beyond Good & Evil 2 is an open-world action-adventure game set in a captivating space opera universe. It is also the direct prequel to the 2003 classic! Thanks to the technological advancements provided by our proprietary Voyager engine, Beyond Good & Evil 2 aims to offer an organic, seamless experience of exploration and space piracy on a solar system scale, featuring exotic locations, colorful characters, and numerous mysteries to uncover—either solo or with friends. If you’re looking for a unique adventure, join our team to help us create System 3!
Why we need you:
The Level Design team builds the key locations of an open world; it needs a leader to structure, streamline, and elevate the overall quality.
What you’ll do:
Responsibilities:
You’ll be at the heart of design decisions, working directly with the project leads.
Vision & Consistency
- Define and communicate the level design vision with the leads (World, Game, Narrative, Art)
- Ensure consistency across locations, from concept through final implementation
- Develop a clear and understandable design language for the player
Design & Player Experience
- Ensure the creation of gameplay situations that are clear, intuitive, and engaging
- Strive for simplicity, challenge complexity when necessary, and refocus the experience on fun
Iteration & Continuous Improvement
- Place playtesting at the center of the process
- Analyze player behavior
- Refine designs through iteration
Team Management
- Lead a team of 6–7 Level Designers
- Help less experienced team members develop their skills by sharing best practices
- Empower senior team members to take ownership of key areas
- Create a clear framework without being prescriptive: explain, persuade, and align
Organization & Documentation
- Anticipate risks, workload, and dependencies
- Facilitate smooth communication with the gameplay, art, and tech teams
- Define, document, and implement simple and effective processes
- Document best practices and world-building guidelines
Your future work environment:
You’ll join a team of level designers and report to the World Director: Cédric BARTHEZ
QualificationsWhat We’re Looking For:
You have previously worked on AAA games and have shipped multiple games—these are mandatory requirements for supporting our teams.
Knowledge of open-world games is a plus!
You’re comfortable:
- taking a step back to look at a system objectively
- simplifying a complex experience
- putting yourself in the player’s shoes
Key Skills for This Role
Level Design
- Excellent proficiency in 3D level design
- Strong UX sensibility applied to level design
Methodology & Production
- Experience with iterative design (prototype → test → improvement)
- Ability to anticipate problems and dependencies
- Good understanding of 3D engines and pipelines
Communication & Leadership
- Ability to justify your decisions
- Challenge requests without causing roadblocks
- Find the right balance between quality, time, and constraints
- Communicate regularly
Structuring
- Be comfortable with documentation
- Establish clear processes
- Provide transparency to the team
What Will Make You Successful
You’ll succeed if:
- You put the player first
- You solve design challenges through simplification, without compromising the experience
- You observe, test, and refine
- You help others grow without being overbearing
- You know how to navigate between different teams
A bonus for you:
- Work on an ambitious open-world project
- A close-knit, supportive team that truly helps one another
- A high degree of creative freedom in gameplay situations
- An ideal environment for growing a team and structuring a project
When you join:
- You’ll quickly get to know the project and its challenges
- You’ll participate in playtests from the very first weeks
- You’ll gradually take the lead on key topics
- You’ll receive support to understand the teams and their constraints
The recruitment process:
- Review of your application: Our team will carefully review it.
- Introductory Meeting (1 hour): A conversation with a member of the recruitment team to get to know you better and assess whether your background aligns with our expectations.
- Project Interview (1 hour): A discussion with the Hiring Manager, with a more technical focus, to delve into the specifics and ensure we’re on the same page.
- Lead Assessment (1 hour): If you successfully complete all previous steps, you’ll meet with our Talent Development Manager to discuss team leadership.
As part of our recruitment process, you may be asked to complete a practical case study.
Additional Information
Additional information:
Location: Montpellier (on-site)
Start date: You can join the team as soon as possible
Skills Required
- Previous experience working on AAA games
- Shipped multiple games
- Excellent proficiency in 3D level design
- Strong UX sensibility applied to level design
- Experience with iterative design involving prototyping, testing, and improvement
- Ability to anticipate problems and dependencies
- Good understanding of 3D engines and pipelines
- Ability to justify design decisions and balance quality, time, and constraints
- Strong communication and cross-functional collaboration skills
- Comfort with documentation and establishing clear processes
- Experience or knowledge of open-world games
Ubisoft Compensation & Benefits Highlights
The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.
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Healthcare Strength — Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
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Leave & Time Off Breadth — Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
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Parental & Family Support — Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.
Ubisoft Insights
What We Do
Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.








