Lead Level Artist

Posted One Month Ago
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Bucharest, ROU
In-Office
Senior level
Gaming • Software
The Role
Lead and contribute to environment/level art for AAA games: model modular and hero assets, perform set dressing, work in-engine (Unreal 5 or Unity), optimize performance (LODs, draw calls), mentor and review team work, and fill gaps in modular kits.
Summary Generated by Built In

AMC Studio is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity, AMC has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life.

Key Responsibilities

  • Collaborate with Level Designers and Art Director to maintain visual quality and gameplay clarity.
  • Help develop our current team by sharing knowledge, techniques, and best practices.
  • Model environment assets (modular pieces, props, terrain elements, hero assets).
  • Perform set dressing yourself: composition, storytelling through props, decals, and scene staging.
  • Work inside the engine to build and polish level art on a daily basis.
  • Ensure technical performance (LODs, draw calls, memory) without sacrificing visual ambition.
  • Proactively fill gaps in modular kits with your own high-quality models.
  • Review team members' work constructively.

Candidate profile:

  • You want to model and dress environments, not just direct others.
  • You lead by doing. The team respects you because they see you in the trenches.
  • You are excited about helping a team grow, not just doing your own work in isolation.

Requirements
  • 5+ years in environment art / level art for games.

Strong portfolio showing both:

  • Your own environment modeling
  • Your set dressing work

Technical Skills:

  • Strong modeling skills (Maya, Blender, 3ds Max).
  • Game engine proficiency: Unreal 5 or Unity.
  • PBR, texture creation (Substance), and optimization.

Benefits
  • Competitive remuneration
  • Projects aligned with your expertise and interests
  • Collaboration with industry leaders on AAA titles
  • Professional growth opportunities
  • Flexible work arrangements
  • An environment dedicated to diversity and inclusion

Skills Required

  • 5+ years in environment art / level art for games
  • Strong portfolio showing environment modeling
  • Strong portfolio showing set dressing work
  • Strong modeling skills (Maya, Blender, 3ds Max)
  • Game engine proficiency: Unreal Engine 5 or Unity
  • PBR workflow, texture creation and Substance tools
  • Ability to optimize assets and ensure technical performance (LODs, draw calls, memory)
  • Hands-on leadership, mentoring, and constructive review of team work
  • Willingness to model and dress environments personally, not only direct others
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The Company
HQ: Burbank, CA
649 Employees
Year Founded: 2004

What We Do

Sperasoft is a leading international game development company (a contributor to such franchises as Halo, Battlefield, Assassin’s Creed, Rainbow 6) headquartered in Burbank, CA. We offer fully international development capabilities with comprehensive professional teams that are constructed with the best producers, engineers, designers, and artists in the gaming industry. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond. Our partners and clients: Ubisoft, Microsoft, Warner Brothers, 343 Industries, Riot Games, Electronic Arts, Sony, BioWare, Blizzard Entertainment, and many others.

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