Lead Game Developer

Posted 2 Days Ago
Be an Early Applicant
Hiring Remotely in México
Remote
Senior level
Digital Media • Gaming • Software
The Role
As a Lead Game Programmer at KWS Mexico, you will define technical standards, manage projects, and lead a team in game development. You will ensure projects are delivered on time and budget while fostering communication and collaboration.
Summary Generated by Built In

Description
As a Lead Game Programmer at KWS Mexico, you will be at the forefront of shaping the technical vision and driving the success of our development projects. You won’t just lead a team—you’ll build, inspire, and empower a world-class group of engineers to push the boundaries of what’s possible in gaming. Working hand-in-hand with the Studio Head, you’ll influence not only our technology roadmap but also our strategic growth and business opportunities.

Responsibilities

Technical Leadership

  • Define, implement, and uphold cutting-edge technical standards and best practices.
  • Partner closely with game designers and producers to ensure innovative ideas are technically achievable.
  • Stay ahead of the curve by monitoring emerging technologies and industry trends to keep our games competitive and future-ready.

Project Management

  • Lead the planning, execution, and successful delivery of complex engineering projects.
  • Manage timelines, budgets, and resources to ensure smooth production cycles.
  • Proactively identify risks and develop smart, actionable solutions.
  • Confidently present technical strategies and updates to both technical and non-technical audiences.

Team Management

  • Play a key role in hiring and growing a high-performing Game Dev team, in partnership with the business and recruitment teams.
  • Provide hands-on technical leadership while mentoring and developing team members to reach their full potential.
  • Guide your team through mission-critical projects with clarity, motivation, and vision.

Problem-Solving

  • Diagnose and resolve complex technical challenges quickly and effectively.
  • Drive continuous improvement by refining workflows, tools, and processes.

Communication

  • Foster clear, transparent communication across teams, stakeholders, and departments.
  • Present technical concepts in simple, compelling terms to non-technical audiences.
  • Collaborate with the Studio Head to develop new business leads and contribute to long-term growth strategies.

Requirements
    • Proven experience in software engineering, including 4+ years in a leadership role (desirable).
    • Expert-level proficiency in C++ and C#.
    • Hands-on experience with Unreal Engine 4/5, AWS, and console platforms (Steam/PlayStation/Xbox).
    • Proven success in shipping 2–3 console titles or 4–5 PC titles.
    • Track record of delivering projects on time, on budget, and at the highest quality standards.
    • Skilled in analyzing technical risks and making data-driven, strategic recommendations.
    • Exceptional ability to communicate ideas to both technical and non-technical audiences.
    • Strong collaboration, organization, and problem-solving skills, thriving in a team-oriented environment.

Benefits

Competitive salary

Law Benefits.

Schedule: From Monday – Friday

After 3 months:

Major and minor medical expenses insurance.

Saving funds.

Grocery vouchers
When providing your information in this application, you indicate that you understand we will collect and process your information in accordance with our Applicant Privacy Notice https://www.keywordsstudios.com/en/applicant-privacy-notice.

Role Information: EN

Studio: Keywords Studios

Location: Americas, Mexico

Area of Work: Game Development

Service: Create

Employment Type: Full Time, Permanent

Working Pattern: Remote

Top Skills

AWS
C#
C++
Playstation
Steam
Unreal Engine 4
Unreal Engine 5
Xbox
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The Company
HQ: Dublin, Dublin
4,788 Employees
Year Founded: 1998

What We Do

Keywords Studios is an international technical and creative services provider to the global video games industry and beyond.

We bring to life digital content that entertains, connects, challenges and educates people worldwide.

Established in 1998, and now with more than 65 facilities in 22 countries strategically located in Asia, the Americas, Australia and Europe, we provide integrated art creation, marketing services, software engineering, testing, localization, audio and customer care services across more than 50 languages and 16 games platforms to a blue-chip client base of more than 950 clients across the globe.

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