Lead Game Designer

Reposted 2 Days Ago
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Alpharetta, GA, USA
In-Office
Senior level
Digital Media • Gaming • Marketing Tech
The Role
Lead and refine game designs across single‑player and multiplayer, coordinate with directors and producers on scope and schedule, manage level creation, iterate through development and post‑release, balance gameplay, mentor designers, establish best practices, and drive process improvements.
Summary Generated by Built In

About the Role: As Lead Designer you will have the opportunity to shape the complete player experience of Templar games and to grow the design capabilities of a great design team even further. The Lead Designer should have excellent game design ability in both single and multiplayer and be a proven leader. Finally, the perfect candidate will be a designer that doesn’t accept the status quo and is willing to push the envelope in their designs and try new things. Do you have the skills, experience and ability we’re looking for? If you do apply now and help us take our games to the next level!
 

Responsibilities:

  • Drive the creation and refinement of game designs
  • Coordinate with the Game Director and Producer to help define scope, schedule design tasks and meet milestone demands
  • Perform ongoing design to iterate on, improve, and flesh out the game design throughout the development process from early design to post release add-ons
  • Work closely with the Lead Level Designer to manage the creation of levels
  • Work with all departments on the scheduling and integration of the game design, as well as game feature development goals and execution
  • Lead, coordinate and participate in collaborative efforts to implement and balance gameplay features, based on the design
  • Mentor the design team to grow their skill sets and capabilities
  • Establish and maintain best practices and processes for the design team, proactively improving how we do design
  • Maintain communications with all team members, team leads and executive management,internally and externally
  • Suggest and lead process improvement initiatives

Qualifications:

  • Lead Designer experience on at least one product from start to finish
  • Strong ability to coordinate and get the best out of a varied and diverse team of designers
  • At least 7 years of experience as a designer
  • Shipped title experience with both single player campaigns and multiplayer
  • Excellent design skills and thorough understanding of game design theory
  • Demonstrated ability and desire to “think outside the box”; when designing, challenge existing design paradigms, and push the envelope of design
  • Ability to clearly articulate complicated systems to other team members and senior management
  • Strong communication and inter-personal skills, leading to a demonstrated ability to work within a collaborative team structure
  • Minimum of 2 shipped products with design credit

Preference to Applicants With:

  • Unreal Engine 4/5 experience
  • Experience with both single-player and multiplayer gameplay design.
  • Experience with open-world or co-op game design.
  • Experience with combat and stealth game design
  • Familiarity with mission, quest, or dialogue systems.
  • Understanding of Unreal’s Blueprint system and scripting workflows.
  • A love of games, especially action-adventure and cooperative titles.

Templar offers a highly competitive salary and benefits package and a professional but non-corporate environment. This position is full-time onsite at our studio in Alpharetta, GA.

Skills Required

  • Lead Designer experience on at least one product from start to finish
  • Strong ability to coordinate and get the best out of a varied and diverse team of designers
  • At least 7 years of experience as a designer
  • Shipped title experience with both single player campaigns and multiplayer
  • Excellent design skills and thorough understanding of game design theory
  • Demonstrated ability and desire to think outside the box and push design paradigms
  • Ability to clearly articulate complicated systems to team members and senior management
  • Strong communication and interpersonal skills; ability to work within a collaborative team structure
  • Minimum of 2 shipped products with design credit
  • Unreal Engine 4/5 experience
  • Experience with open-world or co-op game design
  • Experience with combat and stealth game design
  • Familiarity with mission, quest, or dialogue systems
  • Understanding of Unreal's Blueprint system and scripting workflows
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The Company

What We Do

Templar is New York's premiere independent game developer, specializing in creating games for advertising and marketing since 1997.

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