Lead Game Designer

Posted 16 Days Ago
Be an Early Applicant
Đà Nẵng, VNM
In-Office
Expert/Leader
Gaming
The Role
Lead the game design vision for live AAA or AA titles, mentor designers, oversee gameplay systems and progression, coordinate across disciplines, and manage design planning and delivery. Use player data, KPIs, playtests, and feedback to improve features. Define tools, pipelines, workflows, and documentation while supporting recruitment, performance evaluation, and team development.
Summary Generated by Built In
Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description

  • Define, structure, and drive the overall game design vision in collaboration with the Game Director, Creative Director, and Production
  • Lead, mentor, and support a team of designers, fostering growth, ownership, and high-quality output
  • Own and manage the design process, including planning, prioritization, and delivery of features and systems
  • Design and oversee gameplay systems, mechanics, and player progression, ensuring coherence and consistency across the game
  • Align design direction across disciplines (programming, art, animation, UX) and communicate vision, decisions, and constraints clearly to stakeholders
  • Drive a data-informed, KPI-oriented design approach for a live (GaaS) environment, leveraging player metrics, business goals and analytics to guide decisions and improvements
  • Identify, prototype, and iterate on key features based on playtests, player feedback, and data insights
  • Define and articulate a clear vision for tools, pipelines, and workflows to enhance team efficiency, scalability, and delivery quality, and long-term project sustainability
  • Ensure timely delivery aligned with project goals, scope, and quality expectations
  • Develop and maintain clear and actionable design documentation
  • Support recruitment, onboarding, performance evaluation, and career development of team members

Qualifications

Experience

  • Proven experience in game design, including experience on at least one shipped AAA or AA title
  • Proven experience in a leadership role (Lead or Associate Lead Designer)
  • Experience working within multidisciplinary teams across the full production cycle
  • Familiarity with live production environments and iterative development processes

Knowledge & Skills

  • Strong expertise in game systems design, balancing, and player progression
  • Broad understanding of gameplay design across multiple systems (core gameplay, meta systems, UX, etc.)
  • Proficiency with game development tools (e.g., Jira, Hansoft, Perforce)
  • Experience working with Anvil Engine and its toolset
  • Experience with visual scripting and/or data-driven design approaches
  • Strong analytical mindset with the ability to leverage data to inform design decisions
  • Excellent documentation skills to clearly communicate design intent and ensure team alignment
  • Solid understanding of production pipelines, workflows, and development methodologies
  • Ability to plan, prioritize, and manage team workload effectively

Nice to Have

  • Experience contributing to multiple projects or different phases of production
  • Familiarity with large-scale game systems and content pipelines
  • Experience improving team workflows, tools, or production efficiency
  • Active interest in games and game design trends

Personal Attributes

  • Strong leadership and mentorship abilities, with a focus on team growth and well-being
  • Excellent communication, presentation, and interpersonal skills
  • Collaborative, empathetic, and team-oriented mindset
  • Highly adaptable and solution-oriented in a fast-paced environment
  • Strong problem-solving and critical-thinking skills

Additional Information

Ubisoft Da Nang — Putting Vietnamese Game Development on the Global Map

As Ubisoft's only studio in Vietnam, we lead and co-develop games across the board — from premium mobile to AAA. We led development on Rabbids: Legends of the Multiverse and contributed to major titles including Assassin's Creed, Skull and Bones, Rayman, Valiant Hearts: Coming Home, and the mobile adaptation of Prince of Persia: The Lost Crown, recognized with multiple international awards, including Game of the Year (Gaming On Phone), Best Platform Game (Pocket Gamer), and Best International Game (TapTap Game Awards).

Our team brings together talent from Vietnam and around the world, working closely with Ubisoft studios globally. What makes Ubisoft Da Nang unique is our versatility and ability to operate across both mobile and AAA environments, where individuals take ownership and contribute directly to the success of global projects.

Based in Da Nang, a fast-growing technology hub with beaches and mountains within reach, we offer a dynamic and collaborative environment where people continuously learn, adapt, and grow alongside the evolution of game development.

If you're passionate about games and eager to contribute to ambitious projects, join Ubisoft Da Nang and make your mark on games played worldwide.

Why it's great to work at Ubisoft Da Nang:

  • An international, professional, collaborative, modern, and creative environment
  • Attractive remuneration package
  • Performance rewards
  • Creative & endless fun projects
  • Ubisoft Connect account with access to all Ubisoft titles on PC
  • Premium healthcare insurance
  • UBIVERSARY for your working milestones
  • Team building, Lunar New year Celebration, Projects celebration
  • Beers and treats every Friday  (yay!)
  • Staff clubs
  • Premium gym club access
  • Free in-house entertainment facilities (PS5, Nintendo Switch, Steam Deck…), coffee, tea and snack (cookies, candies…)

Skills Required

  • Proven experience in game design, including at least one shipped AAA or AA title
  • Proven experience in a Lead or Associate Lead Designer role
  • Experience working within multidisciplinary teams across the full production cycle
  • Familiarity with live production environments and iterative development processes
  • Strong expertise in game systems design, balancing, and player progression
  • Broad understanding of gameplay design across core gameplay, meta systems, UX, and related systems
  • Proficiency with game development tools such as Jira, Hansoft, or Perforce
  • Experience working with Anvil Engine and its toolset
  • Experience with visual scripting and/or data-driven design approaches
  • Strong analytical skills and ability to use data to inform design decisions
  • Excellent documentation skills
  • Understanding of production pipelines, workflows, and development methodologies
  • Ability to plan, prioritize, and manage team workload effectively
  • Experience contributing to multiple projects or different production phases
  • Familiarity with large-scale game systems and content pipelines
  • Experience improving team workflows, tools, or production efficiency
  • Active interest in games and game design trends

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength — Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth — Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support — Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

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The Company
HQ: Montreuil
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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