Lead Game Artist, Technical Art & AI

Posted 3 Days Ago
Be an Early Applicant
Stockholm, SWE
In-Office
Senior level
Gaming • Information Technology
The Role
Own the game's visual identity from concept through production, creating hands-on 2D and 3D artwork, animation, effects, UI, and AI-assisted assets. Set visual direction, guide other artists, integrate assets into playable HTML5 builds, test with players, and collaborate with engineers on AI tools, scripting, pipelines, and workflow improvements. The role requires strong artistic judgment, technical understanding, rapid prototyping, and full-time onsite work in Stockholm.
Summary Generated by Built In
Job Description

TL;DR

We’re looking for an exceptional artist that can help us shape the future of game development. Someone who can take the visual lead in Evolution Innovation. You’ll own how our games look and feel, with the freedom to set the direction and a technical team that can build new tools around your creative process.

Why Evolution Innovation?

We’re a highly technical team trusted to explore ambitious game ideas and invent better ways to build them. We have Evolution’s backing and the autonomy to operate like a startup. Decisions stay close to the work, and we move quickly from an idea to something we can play. The bar is high, everyone contributes, and we take pride in how much a focused team can deliver.

You’ll work directly with the engineers building our creative tools. We develop AI-powered tools and asset workflows in-house, tailored to the games we’re making, and keep improving them as we go. Your ideas and experience will help decide which capabilities we build next. That gives you room to push the artwork further and change how it gets made. Nothing is someone else’s problem here: we work through challenges together and take responsibility for the finished game.


What you’ll do

In one sentence: own the game’s visual identity and raise the quality and pace of our art production.

  • Set the visual direction and carry it through the whole game, from environments and characters to UI and effects. Develop new IP or adapt established worlds, and guide others with clear creative feedback.
  • Make the artwork yourself. Create concepts, illustrations and finished assets using 2D, 3D and AI workflows, with the judgment to know where each approach earns its place.
  • Bring the game to life through animation, effects and responsive visual feedback. Work with developers to make every element feel cohesive and perform well in our HTML5 stack.
  • Put ideas into playable builds early. Test with players, learn from feedback and data, and move confidently between quick experiments and polished production work.
  • Help build the next generation of our creative tools. Give engineers concrete feedback, test new AI capabilities and improve asset pipelines through practical scripting and workflow changes. Share methods that help the whole team produce better work, faster.

     

What we’re looking for

  • You’re an accomplished hands-on artist. Your drawing, illustration and digital painting show excellent command of composition, colour, lighting and visual hierarchy.
  • You have senior experience taking game visuals from concept to production. You work confidently in 2D and 3D and can give a whole game a distinctive, coherent identity.
  • You understand how artwork becomes a playable experience, including animation, visual effects, asset integration and performance. HTML5 game experience is a strong plus.
  • You use AI with intent and control. You can direct, refine and combine outputs with your own artwork, keeping the style consistent and the quality high.
  • You’re comfortable with asset pipelines, tooling and scripting. You investigate friction, explain what needs to change and work with developers to improve it.
  • You take ownership and deliver at pace. You communicate clearly, give useful creative feedback and adapt when player testing points somewhere better. Small-team or rapid-prototyping experience is a plus.
  • You can join us in Stockholm, on-site five days a week.

Your work matters more than a perfect match to our tool list. Show us strong craft, sound judgment and the curiosity to keep getting better.

 

Our tech stack

  • Game rendering: PixiJS and HTML5.
  • Animation and effects: Spine, GSAP (GreenSock), sprite sheets and effects within PixiJS.
  • Art production: 2D and 3D workflows with extensive use of AI.
  • Production tooling: AI tools built in-house, custom asset pipelines, scripting and automation.

We keep exploring what’s next. When the tool we need doesn’t exist, we build it.
 

About your application

Send your portfolio and a CV or short summary of your experience.

Show us your strongest illustration, hands-on 2D and 3D work, and a game whose visual direction you helped define. Include work in motion or in a playable build so we can see how it all comes together.

For an AI-assisted project, show the process: your direction, the iterations and your own finishing work. We’d also like to see a workflow or tool you helped improve. Make your personal contribution clear on collaborative projects.

 

Our benefits are

  • Competitive pension, health and medical insurance
  • 30 paid vacation days
  • Fitness benefit (Friskvårdsbidrag)
  • Professional growth
  • Sport activities, parties, team buildings

Whether you’re exploring the next big release on our roadmap or revisiting a legend in our games section. If you want to be part of one of the most exciting industries in the world, then apply now and be a key player in our success story! 

This is a 100% on-site position. Based in Stockholm, Sweden. 

Skills Required

  • Exceptional drawing, illustration, digital painting, composition, colour, lighting, and visual hierarchy skills
  • Senior experience taking game visuals from concept to production
  • Confident 2D and 3D art skills
  • Understanding of animation, visual effects, asset integration, and performance optimization
  • Ability to use AI tools with artistic direction, refinement, consistency, and quality control
  • Comfort with asset pipelines, tooling, scripting, and workflow automation
  • Clear communication and ability to provide useful creative feedback
  • Portfolio demonstrating strong illustration, hands-on 2D and 3D work, visual direction, motion, or playable builds
  • Ability to work onsite five days per week in Stockholm, Sweden
  • HTML5 game experience
  • Small-team or rapid-prototyping experience
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The Company
HQ: Stockholm
5,220 Employees
Year Founded: 2006

What We Do

Evolution is a world-leader in product innovation and advanced IT-solutions for video streamed live casino. Our code runs 24/7/365 serving millions of users globally and processing financial transactions of thousands of EUROs every second. Evolution AB (publ) is listed on Nasdaq Nordic with a MCAP of over EUR 20B. The company was founded in 2006, inspired by the world-renowned casino in Monte Carlo. Using the rapidly emerging technology, Evolution founders wanted to bring the excitement from the live player experience in to the home. From that came our brand promise of delivering a product which was AS REAL AS IT GETS, and our key corporate value ALIVE. Today, more than 13,000 EVOlutioneers work in the company’s sites across 5 continents. With an ever-growing world-wide demand for our innovative product and high quality services, we look for more high performing talent with a team player mindset and diverse skillsets and backgrounds. Please read our Privacy and Cookies policies below before submitting any personal data to us: https://www.evolution.com/privacy-policy & https://www.evolution.com/cookies-policy Followers must be 18+. http://gambleaware.co.uk Please gamble responsibly. ? Evolution is licensed and regulated by the Malta Gaming Authority under licence MGA/B2B/187/2010 issued on 01 of August 2018. Evolution is also licensed and regulated in many other jurisdictions such as the United Kingdom, Belgium, Canada, Romania, South Africa, and others.

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