Lead FX Artist

Reposted 5 Days Ago
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Warszawa, Mazowieckie
In-Office
Senior level
Gaming
The Role
The Lead VFX Artist will manage a team to create stunning visual effects, develop guidelines, optimize effects for performance, and collaborate closely with other teams.
Summary Generated by Built In
Company Description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Job Description

As a Lead VFX Artist, you will help to develop and lead a team of VFX Artists to create amazing real-time effects throughout multiple projects. Together with your team, you will play a key role in ensuring the technical and artistic quality of our games.

Your daily tasks:

  • creating stunning visuals effects for huge open world titles,
  • developing strong VFX visual guidelines and libraries,
  • setting up best practices, workflows, and pipelines for our VFX team, 
  • working closely with other Team Leads to create FX which supports the grand vision of our products,
  • influencing further development of internal technologies and artistic capabilities to reach the visual benchmarks,
  • creating optimized visual effects for real-time rendering within a PBR environment,
  • optimizing work and maintaining a balance between quality and performance in-game,
  • managing the VFX team and sharing valuable feedback with them on a regular basis for the work/task that they are doing.

Qualifications

  • min. 5 years of experience in creating visual special effects for AAA games,
  • proven record of managing teams within the game development industry,
  • great creativity, artistic skills and commitment,
  • advanced knowledge of Adobe Photoshop,JangaFX Suite ( Embergen/Liquigen) and Substance Designer
  • ability to create sprite animations (3D Studio Max, Maya, Houdini),
  • knowledge of issues related to particle effects,
  • familiarity with industry trends and standards in video games,
  • good knowledge of applications for liquid simulations (3D Studio Max z FumeFx, Maya with FumeFx, Realflow, Houdini),
  • experience in cooperation with programmers to achieve the best visual effects,
  • very good command of English.

Additional Information

What we can offer:

  • A wide array of benefits: private medical care, life insurance, relocation support, pro-health campaigns, gifts for different occasions, bonuses,
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner,
  • A constant stream of company newsletters, PR & project updates so you will always be in the know,
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes,
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free underground car park (Wrocław office).

Top Skills

3D Studio Max
Adobe Photoshop
Fumefx
Houdini
Jangafx Suite
Maya
Realflow
Substance Designer
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The Company
Wroclaw
585 Employees
Year Founded: 1991

What We Do

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals. Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world. We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world. Join us on our adventures and let’s do something remarkable together!

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