Lead Engineer

Posted 17 Days Ago
Be an Early Applicant
Montréal, QC, CAN
In-Office
Senior level
Gaming • Software
The Role
Lead a live client engineering team while remaining hands-on in C++ and Unreal. Own core gameplay or engine systems, mentor engineers, run engineering rituals, profile and optimize performance across platforms, and serve as the technical voice with clients and production to manage scope and trade-offs.
Summary Generated by Built In

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry.

We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies. Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners’ internal teams. We are proud to be the development partner of choice for industry leaders such as:

  • Epic
  • Xbox
  • Meta
  • Obsidian Entertainment
  • Riot
  • Gearbox Software

We are seeking a Lead Engineer who will be the engineering player-coach on a live client engagement: still hands-on in C++ and Unreal, but setting the approach, mentoring the engineers on the project, and partnering directly with the client and producer when technical decisions need a clear voice.

Key Responsibilities:

Hands-On Engineering (~35%)

• Write, review, and own C++ code on the engagement — Lead Engineer is not a title that means you stop coding

• Build and maintain core gameplay, engine, or systems components as required by the engagement

• Unblock engineers on the team when they are stuck — architecture calls, engine deep-dives, debugging

• Performance profiling and optimization across target platforms (console, PC, or mobile as required)

Team Leadership (~20%)

• Lead and mentor engineers on the project team — grow their craft, review their work, catch drift early

• Run engineering rituals: sprint planning, technical reviews, code reviews

• Escalate resourcing or capability gaps to production before they affect delivery

• Provide honest engineering assessments to support hiring and team growth

Client & Production Partnership (~15%)

• Be the technical voice in client conversations — represent engineering with clarity, not jargon

• Partner with the Senior Game Producer to keep technical scope in sync with the schedule

• Surface trade-off decisions early: 'here is the risk, here are the options, here is my recommendation'

• Maintain the client's confidence that Devoted's engineering bar is where it needs to be


Requirements

• 7+ years of software engineering experience with at least 4 years in AAA or mid-tier game development

• 2+ years as a Lead Engineer, Principal Engineer, or equivalent — with real ownership of technical direction, not just senior IC with a bigger title

• At least 2 shipped commercial titles as a lead or senior contributor — on PC, console, or both

• Deep Unreal Engine 5 expertise: C++ at an architectural level, not just usage; Blueprint proficiency; engine subsystem familiarity (rendering, physics, gameplay framework, GAS a strong plus)

• Strong C++ fundamentals — systems design, memory management, performance reasoning

• Experience leading small engineering teams and growing engineers' craft

• Comfort in client-facing environments — can hold a technical conversation with a client engineering lead without translation

• Remote-first discipline: async communication, documentation habits, strong written English

 Preferred

• Experience in a co-development or external development studio environment

• Multi-platform development experience: console certification, platform compliance (PlayStation, Xbox, Nintendo)

• Online multiplayer systems, dedicated server architecture, or live-service game experience


Benefits

This would he a full-time employment role with standard industry benefits in Canada

Skills Required

  • 7+ years software engineering experience with at least 4 years in AAA or mid-tier game development
  • 2+ years as a Lead Engineer, Principal Engineer, or equivalent with real ownership of technical direction
  • At least 2 shipped commercial titles as a lead or senior contributor (PC or console)
  • Deep Unreal Engine 5 expertise: C++ at an architectural level, Blueprint proficiency, and engine subsystem familiarity (rendering, physics, gameplay framework)
  • Gameplay Ability System (GAS) familiarity
  • Strong C++ fundamentals including systems design, memory management, and performance reasoning
  • Experience leading small engineering teams and mentoring engineers
  • Comfortable in client-facing technical conversations
  • Remote-first discipline: async communication, documentation habits, strong written English
  • Experience in co-development or external development studio environments
  • Multi-platform development experience including console certification and platform compliance (PlayStation, Xbox, Nintendo)
  • Online multiplayer systems, dedicated server architecture, or live-service game experience
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The Company
HQ: Los Angeles, California
65 Employees
Year Founded: 2018

What We Do

We are #CoDev studio experts at production management. Devoted Studios is led by @Ninel Anderson and has a headquarter in LA. We specialize in: 🔘 Game development services; 🔘 Unreal Engine & Unity engineering; 🔘 Cross-platform porting; 🔘 Art development (concepts, 3D, animation, mocap, scanning & scan clean-ups, lighting, tech art & integration); 🔘 Cinematics services. Our team has over 1400+ talents across teams and individuals, which are guided by our outstanding senior team of ~80 Devotees, including experienced Art Directors, Producers, Business Developers, Project Managers, and others. This unique model offers you a wide range of skills, budgets, and time zones. We support our partners with everything from concept to launch and beyond. #gamedevelopment #externaldevelopment #gameproduction #codev #codevelopment

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