Lead Character Artist

Posted 25 Days Ago
Be an Early Applicant
3 Locations
Hybrid
120K-140K Annually
Senior level
News + Entertainment
The Role
The Lead Character Artist will mentor a team to create character models, oversee art pipelines, and collaborate with directors to align workflows with project vision.
Summary Generated by Built In
Skydance Games, a division of Paramount, a Skydance Corporation, is creating the future of interactive entertainment across platforms and genres. Our teams are expanding beloved franchises with Marvel 1943: Rise of Hydra, pushing the limits of immersion, and shaping how we’ll deliver best-in-class games for years to come. 

We build our games through creativity, collaboration, and trust, empowering teams to take ownership, openly share ideas, and push the boundaries of what’s possible. Every project is built with these core values, turning bold visions into experiences that resonate with fans around the world. 

Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.
  
For information on Skydance’s privacy practices, see the Skydance U.S. Personnel Privacy Notice located at https://skydance.com/privacy-personnel/.

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Skydance Games is looking for a Lead Character Artist who will lead and mentor a team of internal and external artists to create high quality character and creature models for our next project. As an experienced artist, the Lead Character Artist will use their expert-level understanding of the principals and mechanics of character art and a strong technical understanding of art pipelines to guide and grow their team’s capabilities. Within this role, the Lead will work closely with the Art, Design and Animation Directors to align the character art team's workflows and priorities to the needs and vision of the project.
If you thrive in a fast-paced, challenging, yet solutions-oriented setting, we’d love you to join us and help bring bold new ideas to life.

Responsibilities

  • Modeling, sculpting, texturing, and assembling highly creative character models that must adhere to strict technical guidelines.
  • Working closely with the project art director and animation director to drive the long-term development goals and daily operations of the character art team.
  • Provide constructive feedback during the design phase of character concepting to achieve the best possible results with aesthetic, performance, and rigging considerations.
  • Take top level ownership of all character art pipelines and workflows within the project including those specifically associated with hero props and weapons.
  • Organize, manage, and mentor Internal team members and manage relationships with 3rd party external contractors.
  • Ensure that all documentation for character art related workflows is organized, current, and understood by the team.

Requirements

  • 5+ years professional game development experience.
  • At least 1 shipped title credited with a lead character art position.
  • Experience using a dynamic PBR (Physically Based Rendering) workflow.
  • A strong knowledge of artist tools and workflows for character asset creation.
  • Excellent communication skills and genuine desire to impower those on your team to do their best work.

Pluses

  • Some experience with project management and team capacity tracking software would also be a significant plus.
  • Open mind regarding the thoughtful integration of emerging technology into the creative process.

The annual salary range for this position in Los Angeles is $120,000 – $140,000. The salary offered may vary based on the candidate’s location, qualifications, experience and relevant expertise, among other factors.  The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc. 

We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don’t meet all of the requirements as written in the job description. 

#Games #LI-hybrid

Paramount, a Skydance Corporation is a diversified media company creating high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions.


Recruitment Fraud Alert
It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official “@skydance.com” email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at https://skydance.com/report-suspected-fraud/.

Top Skills

Pbr (Physically Based Rendering)
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The Company
HQ: Santa Monica, CA
322 Employees

What We Do

About Skydance Media
Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, and interactive platforms. Its feature films include Mission: Impossible - Fallout, Annihilation, LIFE, Jack Reacher: Never Go Back, Star Trek Beyond, Mission: Impossible – Rogue Nation, Terminator Genisys, World War Z, Star Trek Into Darkness, G.I. Joe: Retaliation, Jack Reacher, Mission: Impossible – Ghost Protocol, and True Grit. Skydance’s upcoming film releases include Top Gun: Maverick, Gemini Man, The Old Guard, 6 Underground and the nwe untitled Terminator film. In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance Television launched in 2013. Its current slate includes Emmy-nominated Grace and Frankie on Netflix, Altered Carbon on Netflix, Jack Ryan on Amazon, and Condor on AT&T Audience Network. Skydance Interactive launched in 2016 to create and publish original and IP-based virtual reality experiences and video games. Skydance Interactive recently debuted its first original title – Archangel, a story-driven VR shooter.

About Skydance Interactive
Skydance Interactive creates and publishes original and IP-based virtual reality games. The division of Skydance Media was launched in 2016 through the acquisition of The Workshop Entertainment. Skydance Interactive’s first VR offering is Archangel, launched on July 18th 2017. Skydance Interactive in 2017 partnered with Skybound Entertainment to develop a number of original virtual reality video games based on the expansive world of The Walking Dead universe. The Walking Dead VR game will be the inaugural co-developed title from both companies. The studio is located in Marina del Rey, CA.

About Animation
In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance’s first three animated features are Luck, Split (working title), and Powerless (working title). Luck, directed by Alessandro Carloni (Kung Fu Panda 3) and written by Jonathan Aibel & Glenn Berger, is a comedy that pulls back the curtain on the millennia-old battle between the organizations of good luck and bad luck that secretly

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