Lead Backend Engineer

Reposted 7 Days Ago
Hiring Remotely in United States
Remote
Senior level
Gaming
The Role
Lead backend development for a large-scale MMO game, ensuring system reliability, managing a distributed team, and improving testing practices.
Summary Generated by Built In
Lead Backend Engineer

Remote - US & Canada

For “Sky: Children of the Light”, thatgamecompany has developed a real-time, multiplayer game server system capable of handling a massive amount of concurrent users. Providing a reliable and low latency experience for our players is a priority. We build, test, and maintain systems for account and login, resource scaling, seamless matchmaking, and live updates. We need your help developing, scaling and improving these mission critical systems so that we can continue providing impactful multiplayer experiences to people around the globe.

On any given day at TGC, you might:

  • Work with your peers to design and implement large-scale, highly available backend microservices that serve millions of concurrent players. Aim for zero downtime.

  • Monitor system health and quickly respond to any failures or glitches to deliver a smooth online experience to players worldwide.

  • Improve quality through code reviews, expanded test coverage, technical post-mortems, and improved documentation.

  • Encourage collaboration and domain knowledge sharing; reducing bus factor is a feature.

  • Work and iterate very closely with members of our (distributed, remote) Gameplay, Engine, and Ops teams.

  • Design testable, flexible features & systems that can withstand frequent changes to functional and performance requirements (this is a live game with a lot of new content, nothing is static!)

  • Deliver! More specifically, strike a deliberate balance between speed and quality.

  • Lead and provide technical guidance to peers and juniors..

Must have:

  • 8+ years experience working on the back-end for an MMO or high-volume, distributed, low-latency web services.

  • 2+ years experience leading geographically distributed remote teams.

  • Fluency in both a functional language such as Erlang/Elixir and a multi-paradigm language such as Golang. You realize languages are just tools and you are already fluent in at least these two types.

  • Experience with Kubernetes, Helm, and Docker.

  • Have strong, informed opinions on the different approaches to managing network communication, resource scaling, automated deployment, security, reliability, and data tracking/analysis

  • Be familiar with (and have passion for) testing patterns. We are behind the curve with automated testing and aim to get ahead of it.

  • Be proficient with Linux, container-native development and orchestration, CI/CD, GitOps, and debugging in network environments.

  • Have a thorough understanding of the tradeoffs involved in building highly available, scalable systems, caching strategies, and distributed systems.

Nice to have:

  • Sharable hobby projects relevant to the role, eg: a game engine, a distributed container-based app, a multiplayer game using an existing engine.

  • Experience with UDP, bit-level serialization, delta compression, and other techniques for developing efficient network code for real time games

  • Our custom game engine is written in C++; the more familiarity you have with performant C++, the better.

  • 3+ years experience collaborating with teams in different timezones

  • Have experience with both relational and NoSQL databases (PostgreSQL, MongoDB, Redis)

Check out our site, the Sky game, read the reviews. If you like what you see, we’d love to hear from you!

Perks:

• Paid Time Off, Holidays, and Two Weeks Winter Break

• Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job—there’s no waiting period before they kick in.

• Pet Insurance for those who need it too.

• Compassionate leave for employees who needs to take care of their family members

• Pre-tax wellness stipend

• Pre-tax work from home stipend

• Access our savings plan (401K program) with company match

• Mental health resources including Headspace membership and Employee Assistance Program (EAP)

• Discount portal for everyday goods and services

• Employee inclusive and diversity initiatives such as Grow Together

• Support for personal professional development

We look forward to meeting you!

Applicants must be authorized to work for any employer in the U.S or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time.

The salary range for this position is $145,000 USD to $225,000 USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Company’s compensation practices. Employees in this position are eligible to participate in the Company’s standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off.

#LI-Remote

Top Skills

C++
Ci/Cd
Docker
Elixir
Erlang
Gitops
Go
Helm
Kubernetes
Linux
MongoDB
Postgres
Redis
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The Company
HQ: Santa Monica, CA
101 Employees
Year Founded: 2006

What We Do

thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them.

We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.

Our mission - create timeless entertainment that make positive change to the human psyche worldwide.

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