We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.
Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We're currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make video game history.
Cloud Imperium Games is looking for a Lead AV & Production Systems Engineer to take full ownership of our audio-visual environment across our Manchester studio – one of the most technically ambitious and varied AV setups in the games industry.
What does our Lead AV & Production Systems Engineer do?
Own the AV environment end-to-end across all spaces, including live event stages, motion capture facilities, multi-set production environments, immersive audio and mix rooms, briefing suites, and conferencing spaces
Perform daily operational checks across all AV-equipped spaces and triage faults quickly – resolving in-house where possible, escalating to the relevant department
Act as primary point of contact for all AV vendors and specialist contractors – briefing, managing, and overseeing installs, upgrades, and new system builds to a professional standard
Manage complex audio and video systems across multiple spaces, including multi-mic setups, front of house mixing, live sound, and signal flow integrity
Ensure broadcast-quality camera and studio setups across multiple production sets remain operational, supporting livestreaming, video encoding, and mixed audio workflows
Contribute to and lead on the long-term AV strategy for the site
Document systems, processes, and technical specifications
What does a good Lead AV & Production Systems Engineer look like to us?
A genuine passion for professional AV is a must, and we'd also like it if you:
Proven high level background in either: Live events, Broadcast or Touring production e.g. festivals, concerts, theatre, or outside broadcast
Have a strong audio engineering foundation – such as; FOH mixing, multi-mic setups, signal flow, and live sound at scale
Have hands-on experience with Dolby Atmos, large-format projection, broadcast cameras, AV over IP, and conferencing infrastructure
Have experience managing and coordinating AV vendors and technical contractors
Carry solid networking and diagnostic skills to isolate and triage AV-related infrastructure issues
Are familiar with livestreaming workflows, video codecs, and mixed audio for network presentations
Have working knowledge of DaVinci Resolve or similar and QSYS (desirable)
Ability to balance the needs of multiple teams and stakeholders to ensure a coordinated and coherent approach
Are IT literate – you understand that IT is part of the AV stack and work accordingly
Are calm and decisive under pressure – you've previously run high-stakes live productions
We are always keen to hear from passionate AV professionals, so join the 'verse and become our latest Star Citizen!
CIG Diversity Statement
CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it's our differences that make it special.
Fraud Statement
We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.
If you suspect fraud, please report it to your local authorities, as well as reaching out to us at [email protected] with any information you may have.
If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!
Skills Required
- Proven high-level background in live events, broadcast, or touring production
- Strong audio engineering foundation, including front-of-house mixing, multi-mic setups, signal flow, and live sound at scale
- Hands-on experience with Dolby Atmos, large-format projection, broadcast cameras, AV over IP, and conferencing infrastructure
- Experience managing and coordinating AV vendors and technical contractors
- Solid networking and diagnostic skills for isolating and triaging AV infrastructure issues
- Familiarity with livestreaming workflows, video codecs, and mixed audio for network presentations
- Working knowledge of DaVinci Resolve or similar software
- Working knowledge of Q-SYS
- Ability to balance the needs of multiple teams and stakeholders
- IT literacy and understanding of IT as part of the AV stack
- Experience running high-stakes live productions and remaining calm under pressure
What We Do
Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals. Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands. Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.









