Lead Artist

Reposted Yesterday
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Kuala Lumpur, WP. Kuala Lumpur, Kuala Lumpur
In-Office
Senior level
Gaming • Software
The Role
Lead a diverse team of artists, manage art asset development, ensure quality standards, and collaborate across departments to deliver engaging game experiences.
Summary Generated by Built In

We’re looking for a Lead Artist to join our award winning team conveniently located in Mid Valley City, Kuala Lumpur. 

As a Lead Artist at Double Eleven, you’ll lead and manage a diverse team of artists across multiple disciplines. The role involves providing clear artistic vision, driving quality standards, and ensuring consistency throughout all projects. With a deep understanding of industry-standard software, tools, and workflows. You will also excel at solving artistic challenges and collaborating effectively with other departments, including Design, Code, and QA, to deliver visually compelling player experiences.

As a global gaming company, we've enabled millions to conquer Minecraft Dungeons, battle in Rust Console Edition and create new adventures in Fallout 76. 

Recently, we collaborated with Rockstar Games to bring Red Dead Redemption and Undead Nightmare to the Nintendo Switch and PlayStation 4 as well as partnered with Obsidian Entertainment on Grounded: Fully Yoked Edition for Nintendo Switch and PlayStation 4 and 5. 

Double Eleven is a place where our people come first. Our 400-person team proudly represents over 30 nationalities.

We strive to avoid crunch, we offer flexible working hours to allow you to truly enjoy work/life balance whilst making great games and any overtime is always planned, optional and paid. 

We can support Kuala Lumpur relocation and have a dedicated People and Operations team on standby to assist you.   

Interested? We kindly ask all applicants to submit a portfolio to support their application. We’re afraid applications without an accompanying portfolio will not be considered and on this occasion, we’re unable to sponsor a visa for this role.

What you’ll be doing

  • Lead the artistic team in the development and continuity of High Quality 3D and 2D art assets".
  • Working with producers and artists to create an art production roadmap that aligns to content releases and maintain planning foresight.
  • Maintain effective information flow to the team to ensure the team members are aligned with the project objectives.
  • Provide regular review and feedback on teams work in a clear and constructive manner
  • Encourage creativity and participation from all team members.
  • Maintain efficient collaboration between the team members and other dependent teams.
  • Maintain a close working relationship with your direct manager, producers, leads, and other teams to push project quality.
  • Share knowledge and recommend best practices in your area of operation.
  • Ensure that produced and integrated assets respect the artistic vision of the game and meet the quality standards.
  • Manage direct reports through regular 1 to 1 meetings and setting personal development plans.

What we’re looking for

  • Extensive experience as an artist with multiple shipped titles displayed in a strong, relevant, digital portfolio.
  • Previous experience as a Senior or Lead Artist in the games industry.
  • Experience with Maya, 3D Studio Max or equivalent.
  • Experience with Photoshop or other related 2D software.
  • Experience working in varied art styles from stylization to realism.
  • Experience with shaders and real-time rendering pipelines.
  • PBR workflow experience (Substance Painter / Designer).
  • Visual art skills, e.g. illustration, graphic design, VFX experience.
  • Strong observation and research skills.
  • Strong knowledge of the video game industry and awareness of the video game development processes.
  • Strong understanding of art fundamentals.
  • Experience working in an Agile production workflow.
  • Fluent in English, both verbal and written

Qualifications

  • All relevant qualifications considered

What to expect

Working life at Double Eleven 

  • Start your day any time between 9:00am and 11:00am
  • 35 working hours per week with a 1 hour lunch break (with the opportunity to flex down to 30 minutes or up to 2 hours)
  • 14 days annual leave + holidays gazetted by the Federal Government of Malaysia or by the state (where holidays fall on a weekend, you’ll receive either the Monday or Friday as extra holiday!) 
  • 1 day leave for your birthday
  • Up to 10 days discretionary annual leave during our end of year break
  • 1 day leave if you’re moving house
  • Potential for annual performance bonus
  • Best-in-class tools and workflow so you can focus on creativity
  • 3 additional days annual leave for 5 years service and a further 3 days annual leave for your 10 years service milestone
  • State of the art office facilities in an central location with excellent transport routes
  • Assorted fruit and bread options, juice, hot drinks and fruit
  • Employee referral bonus (up to MYR5,000!)
  • Free game codes, game swag and merchandise
  • On site parking expensed 

Professional development and wellbeing

  • Free gym membership at a local gym in Mid Valley City
  • Company private healthcare cover in-patient and out-patient for you, your spouse and children
  • Access to mental health and wellbeing support via Plumm (includes 4 free video therapy sessions per month for both the employee and up to 3 family members aged 18+), unlimited text therapy, courses, meditations
  • A personalised development plan with dedicated support tailored to your growth and goals
  • An accredited Academy providing professional qualifications
  • In-studio wellbeing programmes and People team support

Team life 

  • Subsidised off-site team activities 
  • Many team events to celebrate team and game milestones
  • Sponsored team activities
  • Opportunity to contribute to our internal Employee Diversity and Equality Network

Ways to reach 
If you have a general query or if you need support with your application and/or an alternative way to apply, please do not hesitate to contact our Talent team at [email protected]

Top Skills

3D Studio Max
Maya
Photoshop
Real-Time Rendering
Substance Painter
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The Company
HQ: Middlesbrough
401 Employees
Year Founded: 2009

What We Do

Double Eleven is one of the top three independent games publishers and developers headquartered in the UK. Trusted with some of the world’s biggest IPs, currently collaborating on Minecraft Dungeons with Mojang Studios, Prison Architect 2 with Paradox Interactive, Grounded with Obsidian Entertainment, and Fallout 76 with Bethesda Game Studios, as well as working on other unannounced projects. The studio recently developed Switch and PlayStation 4 versions of Red Dead Redemption.

As a developer, our relationships with other developers are paramount as we understand the hard work required in the industry. ‘Port +ing’ became our bread and butter and is what pays the bills and allows us to take really good care of our team and their families. That’s why Double Eleven was started, to be able to make great games and still spend time with our families, challenging some of the conventional wisdom of how a development studio and publisher should run.

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