Junior Level Designer

Reposted 3 Days Ago
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Wrocław, Dolnośląskie, POL
In-Office
Junior
Gaming
The Role
As a Junior Level Designer, you will assist in building and optimizing open-world game levels, working closely with a cross-functional team. Responsibilities include creating environments, debugging levels, and participating in game testing.
Summary Generated by Built In
Company Description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wrocław and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Job Description

As a Junior Level Designer, you will be responsible for building and optimizing levels and actions in an open-world game under the guidance of experienced team members. Working together with other departments like art, code, design and more. You'll have the opportunity to create unique and memorable graphic environment levels.

Your daily tasks:

  • Assisting in creating, modifying and debugging game levels within a specified project.
  • Close cooperation with a team of specialists from various fields - art, programming, design, audio, animation, etc..
  • Creating amazing environments for our players.
  • Participating in game testing, checking levels for gameplay issues, bugs, and other problems.

Qualifications

  • Passion for making games.
  • Eagerness to design and create a playable environment, engaging and understandable to the player, offering diverse gameplay.
  • Basic skills in using any editor, whether it is Unity, Unreal, RedKit, Cryengine, RoadHog. Ideally, basic knowledge of Techland's DevTools.
  • Continual development within our tools, techniques, and industry practices.
  • Willingness to work with other people to achieve a common goal,
  • Good knowledge of English.

Nice to have:

  • Basic knowledge of architecture.
  • Artistic skills (drawing, painting, modeling, etc.).

Additional Information

What we can offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • A constant stream of company newsletters, PR & project updates so you will always be in the know.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Wrocław/Warsaw office).

Skills Required

  • Basic skills in using any editor (Unity, Unreal, RedKit, Cryengine, RoadHog)
  • Good knowledge of English
  • Passion for making games
  • Eagerness to design and create a playable environment
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The Company
Wroclaw
585 Employees
Year Founded: 1991

What We Do

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals. Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world. We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world. Join us on our adventures and let’s do something remarkable together!

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