Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Description du posteTrainee Technical Designer
About the Role
We are looking for a motivated Trainee Technical Designer to join our team and contribute to the design and implementation of main missions in our game. You will work closely with level designers, narrative designers, quest designers, and level artists to bring engaging gameplay experiences to life while ensuring technical robustness and scalability.
Responsibilities
As a Trainee Technical Designer, you will:
- Work in tandem with level designers, narrative designers, quest designers, and level artists to design main missions in the game.
- Provide level designers with modular functionalities for their missions.
- Design, implement, and maintain modular functionalities for the game.
- Ensure that the technical requirements of main missions are respected and validated.
- Write clear and precise documentation about the features you work on.
- Raise issues and future problems in a timely manner to your manager or other team members to ensure the stability and feasibility of deliverables.
Degree in game design, level design, technical design, video games, or a related field.
Personal projects or initial experience combining level design with technical implementation (scripting, gameplay systems, tools).
Good understanding of navigation, flow, pacing, and readability principles, along with their technical constraints (performance, streaming, occlusion).
Ability to translate design intent into functional prototypes using scripting or visual scripting (Blueprints, C#, Python, Lua).
Strong interest in real-time engines (Unreal, Unity) and their level design and gameplay scripting tools.
Proficiency in English.
6-month internship – mandatory internship agreement required
Location: Annecy – France
Start date: From September 2026
Founded in 1996, Ubisoft Annecy has contributed to the group's various blockbuster successes, notably collaborating on the Splinter Cell and Assassin's Creed® sagas, as well as on standalone game experiences such as the Tom Clancy's The Division 2® raid and Ghost Recon Wildlands. We are also proud to have developed our own IP, Steep, followed by Riders Republic!
Beyond our AAA productions, we contribute to the group's technological innovation through our expertise hub focused on the Snowdrop game engine, as well as through the Technology Group in collaboration with Ubisoft Montreal.
Located in one of France's most dynamic regions, Ubisoft has settled in an idyllic spot between lake and mountains, in the heart of the "Venice of the Alps," just 30 minutes from Geneva International Airport. With a studio in constant growth, we place our employees' engagement and teamwork at the heart of our priorities. Our ambition translates into innovation and excellence, all in pursuit of one ultimate goal: our players' satisfaction!
Skills Required
- Degree in game design, level design, technical design, video games, or a related field
- Personal projects or initial experience combining level design with technical implementation, including scripting, gameplay systems, or tools
- Understanding of navigation, flow, pacing, readability, and technical constraints such as performance, streaming, and occlusion
- Ability to translate design intent into functional prototypes using scripting or visual scripting, including Blueprints, C#, Python, or Lua
- Strong interest in real-time engines such as Unreal or Unity and their level design and gameplay scripting tools
- Proficiency in English
- Mandatory internship agreement
Ubisoft Compensation & Benefits Highlights
The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.
-
Healthcare Strength — Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
-
Leave & Time Off Breadth — Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
-
Parental & Family Support — Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.
Ubisoft Insights
What We Do
Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.







