Huawei Canada has an immediate Intern opening for an Engineer.
About the team:
The Software-Hardware System Optimization Lab focuses on research and innovation in power efficiency and performance optimization for consumer devices. By leveraging the talents and capabilities of local academia and our team, we aim to build system-optimization capabilities for software and hardware across edge AI, multimedia, graphics, mobile gaming, and system software domains, thereby enhancing the user experience and performance competitiveness of Huawei's consumer device products.
About the job:
Design, develop, and maintain robust, high-quality plugins for Unreal Engine using C++ to extend core engine functionalities.
Integrate external AI and Machine Learning libraries (e.g., CANN) into the engine, creating a seamless workflow for gameplay and character animation teams.
Integrate and maintain a wide range of third-party SDKs, including video, audio, networking, and analytics, ensuring stability and performance.
Contribute to the extension and optimization of Unreal Engine's core systems to meet the unique demands of our projects.
Develop tools and editor extensions within Unreal Editor to streamline workflows and enhance the productivity of designers, artists, and other engineers.
Diagnose and resolve complex, system-level bugs and performance bottlenecks, from low-level engine code to high-level integrations.
Provide expert-level technical support and documentation for the engine, plugins, and integrated systems to our game development teams.
About the ideal candidate:
BSc or MSc in Computer Science, Engineering, or a related field.
Expertise in modern C++ and a deep understanding of Unreal Engine's programming paradigms (UObject, delegates, modules, build system).
Demonstrable experience integrating external C/C++ libraries into a large codebase.
Strong understanding of the internal architecture of Unreal Engine, including its rendering pipeline, task/threading model, and asset management system.
Proficient in debugging, profiling, and optimizing code for performance (CPU, GPU, memory) using tools like Unreal Insights, RenderDoc, and platform-specific profilers.
Excellent problem-solving skills and the ability to work collaboratively in a multi-disciplinary team.
Familiarity with a scripting language like Python for tooling and automation is an asset.
Additional Information:
Huawei Canada is committed to a fair, inclusive, and accessible recruitment process. If you require accommodation during any stage of the hiring process, please let us know and we will work with you to meet your needs.
All applications for this position are reviewed directly by our hiring team, we do not use artificial intelligence tools to screen or select candidates.
Skills Required
- BSc or MSc in Computer Science, Engineering, or a related field
- Expertise in modern C++
- Understanding of Unreal Engine programming paradigms
- Experience integrating external C/C++ libraries
- Understanding of Unreal Engine architecture
- Proficient in debugging and optimizing code
- Excellent problem-solving skills
- Familiarity with Python for tooling is an asset
What We Do
Founded in 1987, Huawei is a leading global provider of information and communications technology (ICT) infrastructure and smart devices. We are committed to bringing digital to every person, home and organization for a fully connected, intelligent world. We have approximately 197,000 employees and we operate in over 170 countries and regions, serving more than three billion people around the world. In Canada, Huawei conducts innovative and leading edge research in 5G technologies, along with advanced development of emerging cloud, device and network technologies & services. While our renowned Canada Research Centre in the thriving technology landscape of Ottawa, Ontario continues to grow rapidly in size and strategic product initiatives, additional presence has also been established across Canada with R&D facilities in Vancouver, Edmonton, Waterloo, Markham, Montreal, and a R&D office in Quebec City.








