Graphics Programmer

Posted 7 Days Ago
Be an Early Applicant
Milan
In-Office
Mid level
Gaming
The Role
As a Graphics Programmer, implement and maintain core render/graphics systems, collaborating with other teams to enhance visual performance and quality.
Summary Generated by Built In
Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description

We’re looking for a Graphics Programmer who will be responsible of implementing, extending, and maintaining the various core render/graphics systems of Snowdrop™ based on our project’s needs. The candidate will be expected to work in collaboration with other programmers, artists and testers to craft high quality, scalable solutions that bring our projects shine with higher visual and performance standards.

Main responsabilities:

  • Design, implement, and iterate on new and existing render/graphics systems;
  • Work with C++ and shader programming languages;
  • Develop features for multiple platforms and different hardware capabilities;
  • Be aware of performance and memory footprints of different approaches or techniques;
  • Debug GPU and rendering issues;
  • Communicate with the teams that use the technology in order to understand their requirements and to define the implementation and improvement needs.

Qualifications

  • Strong C++ programming skills;
  • Knowledge of various graphics APls (DirectX 11/12, OpenGL, Vulkan, GNM, NVN) and associated shader languages;
  • Experience with real-time rendering techniques and performance optimization;
  • Familiarity with multi-threading, memory management, and low-level systems;
  • Ability to accurately predict task duration and understand dependencies;
  • Experience with general purpose computations on GPUs;
  • Have awareness of new developments in APls and hardware;
  • Strong interpersonal and communication skills, both written and spoken in English.

Additional Information

Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We value and celebrate the diversity of cultures, perspectives, skills, and experiences within our workforce. We strongly encourage people of different backgrounds, women, LGBTQ+ individuals, people with disabilities, members of ethnic minorities and other legally protected individuals to apply.

To all applicants, kindly send us resume.

The position is based in Milan (Italy) and requires working onsite for at least 3 days per week.

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.

All your information will be kept confidential according to EEO guidelines.

Top Skills

C++
Directx 11
Directx 12
Gnm
Nvn
Opengl
Vulkan
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The Company
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.

Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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