GPU Standards Developer

Posted 12 Days Ago
Be an Early Applicant
Sunnyvale, CA, USA
In-Office
175K-250K Annually
Mid level
Hardware • Semiconductor • Manufacturing
Bring your biggest ideas to life with the world's fastest Graphics Processors.
The Role
Develop and maintain a high-performance host-side driver stack implementing industry-standard graphics and compute APIs (Vulkan, OpenGL, OpenCL, SYCL) on top of a proprietary RISC-V GPU API. Contribute to open-source projects like Mesa, run Khronos CTS conformance tests, participate in standards groups, coordinate with GPU driver team, and build toolchains for development, optimization, and debugging.
Summary Generated by Built In

Bolt Graphics is a semiconductor startup based in Sunnyvale, CA building the fastest and most efficient graphics processors. We pride ourselves on our first principles approach to solving problems. We are energized by our mission to reduce the barrier of entry for content creation and consumption. Our goal is to enable everyone to easily create, simulate and consume immersive experiences as vividly as they can imagine them.

Our Values

  • Be Fearless: Unmute yourself. Test boundaries and get proven right.
  • Remain Adaptable: Stay comfortable in a continuously changing world. If you’re wrong, concede and move on.
  • Educate Your Ego: Selflessly collaborate towards our shared purpose.

About the role:

We’re looking for a highly experienced GPU Standards Developer. You will focus on the design, development, implementation, and toolchain of a high-performance host-side driver stack layering industry standard graphics and compute APIs on top of our proprietary API for our RISC-V GPU architecture.

We are looking to fill a range of Junior to Senior roles.


What you'll do:

  • Focus on the development of a high-performance host-side driver stack layering industry standard graphics and compute APIs such as Vulkan, OpenGL, OpenCL, & SYCL on top of our proprietary API for our RISC-V GPU architecture
  • Use and contribute to open-source initiatives such as Mesa 
  • Coordinate with the GPU Driver team to implement functionality required by industry standard APIs within our proprietary GPU driver
  • Participate in Khronos and other industry standards groups to develop standards extensions that benefit our GPU
  • Run test suites such as Khronos CTS to evaluate our conformance to industry standards
  • Develop a toolchain for development, optimization, and debugging

Qualifications:

  • Bachelor’s/Master’s degree in Computer Engineering, Computer Science, or related field
  • Industry experience with graphics and compute development 
  • Deep understanding of modern GPU APIs such as Vulkan, Metal, DirectX, CUDA, and SYCL
  • Extensive experience developing GPU graphics and compute applications and writing graphics and compute shaders
  • Strong proficiency in C/C++ programming
  • Experience with code analysis, IR (LLVM, MLIR, ISPC), and LLVM and GCC internals
  • Demonstrated ability to ship high-quality production software
  • Experience with technical leadership

Preferred Qualifications:

  • Experience with the open-source Mesa framework
  • Understanding and experience with RISC-V and vector processors
  • Experience co-designing hardware architectures
  • Understanding of path and ray tracing

Compensation Range: $175,000–$250,000 per year (California). This range represents the anticipated base pay for this role; the final offer may vary based on qualifications, experience, and location.

Benefits:

  • Medical, Dental, & Vision - 100% covered premiums
  • Equity - Stock Options
  • 401(k) match
  • WFH Equipment Reimbursement
  • Generous Paid Time Off


Bolt is committed to building a diverse and inclusive environment in which we recognize and value each other’s differences as well as fostering a culture that promotes its core values: Professionalism, Integrity, and Respect. As an equal opportunity employer, all qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, genetic information, national origin, age, disability, or status as a protected veteran.

Skills Required

  • Bachelor's or Master's degree in Computer Engineering, Computer Science, or related field
  • Industry experience with graphics and compute development
  • Deep understanding of modern GPU APIs such as Vulkan, Metal, DirectX, CUDA, and SYCL
  • Extensive experience developing GPU graphics and compute applications and writing graphics and compute shaders
  • Strong proficiency in C/C++ programming
  • Experience with code analysis and IR (LLVM, MLIR, ISPC) and familiarity with LLVM and GCC internals
  • Demonstrated ability to ship high-quality production software
  • Experience with technical leadership
  • Experience with the open-source Mesa framework
  • Understanding and experience with RISC-V and vector processors
  • Experience co-designing hardware architectures
  • Understanding of path and ray tracing
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The Company
HQ: Sunnyvale, CA
59 Employees
Year Founded: 2020

What We Do

Bolt Graphics is a semiconductor startup building the fastest and most efficient graphics processors. Power consumption continues to rise with minimal performance improvements, resulting in increased cost and negative environmental impact. Hardware hasn’t kept up with consumer expectations, especially in industries like architecture, engineering, film, advertising, gaming, & scientific research. Our customers came to us to solve their two main problems: performance and power consumption. At Bolt Graphics, we constantly ask ourselves, “Why is it done this way?” and “How can we do it better?” This mindset enables our team to achieve orders of magnitude faster renders and simulations and drives our goal for everyone to create, simulate, and consume immersive experiences.

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