Games UX Designer

Posted Yesterday
San Mateo, CA, USA
Hybrid
82K-121K Annually
Entry level
Gaming
The Role
Design gameplay user experiences by developing UX visions, personas, user journeys, wireframes, flow diagrams, prototypes, and design systems. Collaborate with UI artists, engineers, technical designers, game designers, production, and leadership to validate usability, accessibility, feasibility, and implementation quality. Conduct competitive analysis and player testing while communicating design rationale and guiding features through iteration and approval cycles.
Summary Generated by Built In

 

WHO WE ARE

We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.

WHAT WE NEED

We’re looking for a Gameplay UX Designer with a deep interest in problem solving, excellent communication skills, and a player-first mindset to join our Experience Design team. You thrive in collaborative, highly iterative environments where you balance player needs with design constraints and production realities. Working side-by-side with UI artists, technical designers, engineers, and game designers, you act as the bridge between creative vision and technical execution.

WHAT YOU'LL DO

  • Help Drive the UX Vision: Guide conversations with cross-functional partners and take ownership of feature design against product specifications.

  • Cross-Functional Collaboration: Shepherd UX design efforts through leadership approvals, iteration cycles, and final implementation with support from Production and Leadership.

  • Build Comprehensive Documentation: Communicate the UX vision clearly by developing competitive analyses, persona designs, user journeys, wireframes, flow diagrams, and interactive prototypes.

  • Advocate for the Player: Ensure all designs are rigorously tested and validated, prioritizing usability, accessibility, and an exceptional player experience.

  • Bridge Design and Execution: Work seamlessly alongside engineering and UI art to ensure technical feasibility and flawless execution of the user experience.

WHAT WILL MAKE YOU A GREAT FIT

  • Effective Communicator: Exceptional ability to present complex design ideas and rationale clearly through both written and verbal channels to varied stakeholders.

  • Design Expertise: Deep understanding of interaction and layout design.

  • Design Systems: Proven background in creating, maintaining, and extending robust design systems.

  • Tool Proficiency: High proficiency in industry standard UX tools (e.g., Figma, ProtoPie, etc.).

BENEFICIAL QUALIFICATIONS / NICE TO HAVES

  • Proficiency in motion graphics, animation, or visual effects as they relate to UI/UX feedback loops.

  • Technical Familiarity: Experience working directly in game engines (e.g., Unreal Engine, Unity, or proprietary engines), utilizing design toolsets, visual scripting, and production pipelines.

The pay range for this position in California at the start of employment is expected to be between $81,600 and $120,780 per Year.

However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

Please be aware that Take-Two does not conduct job interviews or make job offers over third-party messaging apps such as Telegram, WhatsApp, or others. Take-Two also does not engage in any financial exchanges during the recruitment or onboarding process, and the Company will never ask a candidate for their personal or financial information over an app or other unofficial chat channel. Any attempt to do so may be the result of a scam or phishing exercise. Take-Two’s in-house recruitment team will only contact individuals through their official Company email addresses (i.e., via a take2games.com email domain). If you need to report an issue or otherwise have questions, please contact [email protected].

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

 #LI-Hybrid

Skills Required

  • Excellent written and verbal communication skills
  • Deep understanding of interaction and layout design
  • Experience creating, maintaining, and extending design systems
  • High proficiency with industry-standard UX tools such as Figma or ProtoPie
  • Proficiency in motion graphics, animation, or visual effects for UI/UX feedback loops
  • Experience working directly in game engines such as Unreal Engine, Unity, or proprietary engines
  • Experience with game-engine design toolsets, visual scripting, and production pipelines
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The Company
HQ: San Mateo, CA
146 Employees
Year Founded: 2019

What We Do

Established in 2019, 31st Union is a San Francisco Bay Area studio formed with a common purpose of crafting highly engaging entertainment and a commitment to putting fans first. We are an association of diverse game makers driven by a passion for our art and inspired by a culture of inclusivity to build games that thrill players everywhere. We cherish our studio independence and autonomy, and value the collaborative support of our publisher 2K and parent company Take-Two Interactive, one of the world’s leading interactive entertainment companies.

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