Gameplay Technical Lead (For Honor)

Posted 4 Hours Ago
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Montréal, QC, CAN
In-Office
Senior level
Gaming
The Role
Lead gameplay programming for For Honor by defining technical vision and roadmaps, writing and reviewing code, resolving complex technical issues, and coordinating with other technical leads. Mentor and develop programmers, improve tools and pipelines, validate technical solutions, communicate across departments and studios, and establish programming best practices for gameplay, animation, and UI systems.
Summary Generated by Built In
Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

Job Description

As a Technical Lead Gameplay, you’ll be an established leader, an expert in your field, who will rely on past learnings to guide decisions in the present and proactively plan for the future. Your primary focus will be on gameplay, but you'll also be expected to contribute to animation and UI.

You’ll steer a team of programmers towards a technical vision, plus produce high-quality code and navigate constraints to turn it into reality.

With a responsibility to help your team of programmers develop their skills, you’ll coach and mentor them, empowering them to innovate and perform at their best.

Thanks to your expertise, credibility, and reliability, not only will developers on your project be able to turn to you for information and direction, but so will others. You’ll be a go-to person for guidance and a trusted advisor for Ubisoft employees worldwide. 

What you’ll do 

  • Define the technical vision within your area of specialization (gameplay, animation and UI) + plan its technical roadmap.
  • Regularly meet with your programming team to discuss progress; tackle setbacks; share updates; present features; give feedback; informatively and constructively explain the root causes of risks and issues; etc.
  • Mentor and motivate programmers to develop their technical skills + provide them with what they need to work efficiently and achieve quality (tools, pipelines, etc.).  
  • Write elegant code customized to the hardware you’re working with.
  • Provide technical oversight by reviewing code and making technical validations.
  • Anticipate and assess complex, escalated issues + propose adapted solutions.
  • Sync up with other technical leads to remove blockers and keep production moving forward.
  • Communicate with interdependent teams on other projects to exchange information.  
  • Stay up to date on technological advancements and industry standards to define our best practices + share them with our studios.    

Qualifications

What you bring

  • An undergraduate degree in Computer Science, Computer Engineering,  Software Engineering, or equivalent 
  • Around 7 years of programming experience + 2 years of technical leadership
  • A deep understanding of a variety of game engines (Anvil is considered an asset), systems, programming languages (C++ is required, C# is considered an asset), interdependencies, and critical issues
  • A previous experience on a live game is considered an asset
  • The ability to make informed, immediate decisions with minimal long-term impacts
  • A strategic approach to problem-solving: you don’t just patch problems, you solve them so that they never happen again
  • Excellent mentorship, interpersonal, and presentation skills
  • A highly innovative and collaborative spirit
  • Effective cross-departmental communication: you can easily communicate with all disciplines + break down complex information for various audiences 
  • A desire to share your knowledge to push the boundaries of technology & help others improve their skills

What to send our way

Your CV highlighting your education, experience, skills, and any games shipped

Skills Required

  • Undergraduate degree in Computer Science, Computer Engineering, Software Engineering, or equivalent
  • Approximately 7 years of programming experience
  • At least 2 years of technical leadership experience
  • Deep understanding of game engines, systems, programming languages, interdependencies, and critical technical issues
  • Proficiency in C++
  • Proficiency in C#
  • Experience with the Anvil game engine
  • Previous experience working on a live game
  • Strong mentorship, interpersonal, presentation, collaboration, and cross-departmental communication skills
  • Strategic problem-solving and decision-making skills

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength — Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth — Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support — Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

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The Company
HQ: Montreuil
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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