Gameplay Programmer - Dead by Daylight | Programmeur·euse jouabilité - Dead by Daylight
In this role you will:
- Develop clear, maintainable, and well-documented code that drives engaging gameplay features.
- Debug and optimize code at both low and high levels to ensure peak performance and quality.
- Evaluate and communicate the potential impact of code changes to ensure smooth project progress.
- Actively participate in code reviews, sharing feedback to elevate overall code quality.
- Collaborate within a cross-functional team to design and implement core game features.
- Test new features rigorously and offer suggestions for improvements and refinements.
What are we looking for :
- Minimum of 5 years of professional programming experience, with a strong generalist gameplay skill set.
- Experience with Unreal engine is a must.
- Strong grasp of C++ programming and Blueprints.
- A proactive problem-solver who thrives on solving complex technical challenges.
- Adaptability and enthusiasm for working in a fast-paced, evolving environment.
- Strong communication and interpersonal skills to collaborate effectively with diverse teams.
Dans ce rôle, vous devrez :
- Développer du code clair, maintenable et bien documenté afin de soutenir des fonctionnalités de gameplay engageantes;
- Déboguer et optimiser le code, tant à bas qu’à haut niveau, pour assurer des performances et une qualité optimales;
- Évaluer et communiquer l’impact potentiel des changements de code afin d’assurer une progression fluide du projet;
- Participer activement aux revues de code et partager tes retours pour améliorer la qualité globale du code;
- Collaborer au sein d’une équipe multidisciplinaire pour concevoir et implémenter les fonctionnalités clés du jeu;
- Tester rigoureusement les nouvelles fonctionnalités et proposer des améliorations et ajustements.
Ce que nous recherchons :
- Un minimum de 5 ans d’expérience professionnelle en programmation, avec un solide profil généraliste en gameplay;
- Expérience avec l'engin Unreal est un requis;
- Excellente maîtrise du C++ et des Blueprints;
- Une personne proactive, passionnée par la résolution de défis techniques complexes;
- Capacité d’adaptation et enthousiasme à évoluer dans un environnement rapide et en constante évolution;
- Excellentes compétences en communication et en relations interpersonnelles pour collaborer efficacement avec des équipes diversifiées.
Skills Required
- Minimum of 5 years of professional programming experience
- Experience with Unreal Engine
- Strong grasp of C++ programming
- Strong grasp of Blueprints (Unreal)
- Proactive problem-solver experienced solving complex technical challenges
- Adaptability and enthusiasm for fast-paced, evolving environments
- Strong communication and interpersonal skills for cross-functional collaboration
What We Do
Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 50 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects, including the highly anticipated base building and raiding title Meet Your Maker™. Behaviour has also established itself as one of the world’s foremost providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others. Over 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places To Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), and the United Kingdom (Behaviour UK – North and Behaviour UK – South) and in Rotterdam (Behaviour Rotterdam).








