Gameplay Engineer | North America | Canada | Europe | Fully Remote

Posted 21 Days Ago
5 Locations
Remote
Mid level
Gaming • Software
The Role
Design and implement gameplay systems; develop, modify, and debug gameplay code (C/C++); deploy, optimize, and test on PC; collaborate with art, design, audio, and QA; document features and participate in code reviews.
Summary Generated by Built In

What we are looking for:

As a Gameplay Engineer, you will work closely with Design, Animation, and Audio to create new gameplay experiences and take ownership over large gameplay features. A flexible mindset is essential for this role, as you'll have significant opportunities to contribute to the design process and help shape the product through your ideas and input.


Requirements

What we will do together:

  • Contribute to the design of our gameplay systems
  • Develop, modify, and debug gameplay software in script and C/C++
  • Deploy, optimize and test gameplay software on PC.
  • Collaborate with other internal departments (art, design, audio, QA, etc.)
  • Document software and features for internal and external teams
  • Participate in the code review process

What you will bring:

  • Experience developing games professionally, and shipping AAA titles
  • Experience using Unreal Engine 4/5
  • A keen analytical mind, with strong problem-solving skills
  • Strong C++ skills and the ability to code and architect gameplay mechanics and tools
  • Strong math skills
  • Well versed in games and the ability to articulate what is strong/weak about the design of existing games
  • Excellent communication and interpersonal skills
  • Self-motivated, strong work ethic, and able to work independently
  • Creativity in problem-solving and the ability to think outside of the established solutions
  • Keen interest in games

Benefits

Interested… a bit about Escape Velocity:

Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. But that doesn’t necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are ‘Fully Remote’ and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you’re clocking. We’re dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas – from the game itself to our production design – and are constantly re-evaluating how we spend our time to ensure that we’re not wasting yours and we’re all always working on the most important things.

A few benefits you can expect from us:

  • A generous PTO allowance
  • Summer and Winter holidays studio closure (separate to PTO allowance)
  • Private Medical & Dental Healthcare
  • Private Mental Health scheme
  • A generous annual Health & Wellbeing allowance
  • Discretionary Studio Bonus
  • Top range tech for your home set up
  • Other benefits based on your region

How to apply:

Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process.

Escape Velocity is proud to be an equal opportunity employer. We are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

Skills Required

  • Experience developing games professionally and shipping AAA titles
  • Experience using Unreal Engine 4/5
  • Strong C++ skills and ability to code and architect gameplay mechanics and tools
  • Experience developing, modifying, and debugging gameplay software in scripting and C/C++
  • Experience deploying, optimizing, and testing gameplay software on PC
  • Strong math skills
  • Keen analytical mind with strong problem-solving skills
  • Well versed in games and ability to articulate design strengths and weaknesses
  • Excellent communication and interpersonal skills
  • Self-motivated, strong work ethic, and able to work independently
  • Creativity in problem-solving and ability to think outside established solutions
  • Keen interest in games
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The Company
HQ: Orlando, FL
44 Employees

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