Gameplay Engineer | North America | Canada | Europe | Fully Remote

Posted Yesterday
Be an Early Applicant
5 Locations
Remote
Mid level
Gaming • Software
The Role
As a Gameplay Engineer, you will create and optimize gameplay experiences, collaborate with various teams, and document software processes. You will also participate in design discussions and code review.
Summary Generated by Built In

What we are looking for:

As a Gameplay Engineer, you will work closely with Design, Animation, and Audio to create new gameplay experiences and take ownership over large gameplay features. You will be working on an early-stage incubation project so a flexible mindset is necessary, and your opportunity to participate in design and have your voice as part of the product will be high.


Requirements

What we will do together:

  • Contribute to the design of our gameplay systems
  • Develop, modify, and debug gameplay software in script and C/C++
  • Deploy, optimize and test gameplay software on PC.
  • Collaborate with other internal departments (art, design, audio, QA, etc.)
  • Document software and features for internal and external teams
  • Participate in the code review process

What you will bring:

  • Experience developing games professionally, and shipping AAA titles
  • Experience using Unreal Engine 4/5
  • A keen analytical mind, with strong problem-solving skills
  • Strong C++ skills and the ability to code and architect gameplay mechanics and tools
  • Strong math skills
  • Well versed in games and the ability to articulate what is strong/weak about the design of existing games
  • Excellent communication and interpersonal skills
  • Self-motivated, strong work ethic, and able to work independently
  • Creativity in problem-solving and the ability to think outside of the established solutions
  • Keen interest in games

Benefits

Interested… a bit about Escape Velocity:

Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. But that doesn’t necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are ‘Fully Remote’ and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you’re clocking. We’re dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas – from the game itself to our production design – and are constantly re-evaluating how we spend our time to ensure that we’re not wasting yours and we’re all always working on the most important things.

A few benefits you can expect from us:

  • A generous PTO allowance
  • Summer and Winter holidays studio closure (separate to PTO allowance)
  • Private Medical & Dental Healthcare
  • Private Mental Health scheme
  • A generous annual Health & Wellbeing allowance
  • Discretionary Studio Bonus
  • Top range tech for your home set up
  • Other benefits based on your region

How to apply:

Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process.

Escape Velocity is proud to be an equal opportunity employer. We are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

Top Skills

C++
Unreal Engine 4
Unreal Engine 5
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The Company
44 Employees

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