Gameplay AI Software Engineer, Original Game (Unreal Engine 5)

Posted 11 Days Ago
Be an Early Applicant
Hiring Remotely in Vancouver, BC, CAN
In-Office or Remote
96K-144K Annually
Senior level
Gaming
The Role
Design, implement, and maintain gameplay AI systems in Unreal Engine 5. Prototype and integrate AI behaviors for enemies/NPCs, optimize perception, decision-making, navigation, and pathfinding. Integrate AI middleware, establish UE5 engineering best practices, collaborate with design and gameplay teams, and drive performance, maintainability, and production-ready code.
Summary Generated by Built In
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
 
Our studio operates as a remote-first workplace, offering flexible work arrangements.
 
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

We are looking for a Gameplay AI Software Engineer to drive the technical direction and execution of a new original game being developed in Unreal Engine 5. You will be embedded in a core gameplay team to implement gameplay features and systems within our games that are essential to delivering a polished, performant and fun experience. This role is remote-friendly in Canada with Pacific-time overlap required.

What You’ll Lead and Deliver

  • Work across disciplines to build, refactor and maintain a variety of robust, flexible, and well-architected AI features.

  • Work with the design team to prototype and implement AI behaviors that empower the fun.

  • Implement enemies, NPCs or any kind of AI managed characters.

  • Work with gameplay engineers to integrate developed AI systems.

  • Implement optimizations in perception systems and decision-making systems to make the AI performant.

  • Work on navigation & pathfinding systems and demonstrate the ability to debug complex AI issues.

  • Integrate and maintain AI middleware across all platforms.

  • Partner closely with design and content teams to build high quality and fun experiences.

  • Drive engineering quality across gameplay code, emphasizing performance, maintainability, extensibility, and production-readiness.

  • Establish engineering best practices for Unreal Engine 5 development, including code review standards, debugging workflows, profiling habits, and technical planning.

  • Collaborate with technical leadership to break down risks, define implementation strategies, and align engineering execution with project goals and production timelines.

  • Communicate clearly with stakeholders about technical constraints, trade-offs, dependencies, and execution plans.

You’ll Thrive Here If You

  • Have 5+ years of professional game development experience, with demonstrated technical leadership through project ownership, mentorship, and setting engineering standards.

  • Have strong professional experience with C++ and Unreal Engine, including gameplay architecture, runtime systems, debugging, and optimization.

  • Have deep experience building and maintaining gameplay systems that are responsive, scalable, and designer-friendly.

  • Advance knowledge on blueprints and AI decision making tools (Unreal behavior trees, utility AI, etc.).

  • Demonstrate confidence in using navigation and pathfinding systems.

  • Are comfortable working across systems boundaries, collaborating with multiple disciplines, and balancing short-term production needs with long-term technical health.

  • Bring a strong ownership mindset, practical decision-making, and a focus on helping teams move effectively under production constraints.

Bonus XP

  • Experience with the Unreal Engine 5 systems, like Blackboards, StateTree, and EQS.

  • Familiarity with Perforce, Jenkins, Unreal Build System, Unreal Gauntlet.

Skills Required

  • 5+ years of professional game development experience
  • Demonstrated technical leadership, project ownership, and mentorship
  • Strong professional experience with C++
  • Strong professional experience with Unreal Engine
  • Deep experience building and maintaining gameplay systems that are responsive, scalable, and designer-friendly
  • Advanced knowledge of Blueprints and AI decision-making tools (Unreal Behavior Trees, Utility AI)
  • Experience with navigation and pathfinding systems
  • Experience optimizing perception and decision-making systems for performance
  • Experience integrating and maintaining AI middleware across platforms
  • Comfortable collaborating across disciplines and balancing production needs with long-term technical health
  • Legally eligible to work in Canada and reside within Canada; Pacific-time overlap required
  • Experience with UE5 systems like Blackboards, StateTree, EQS
  • Familiarity with Perforce, Jenkins, Unreal Build System, Unreal Gauntlet
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The Company
HQ: Vancouver, British Columbia
300 Employees
Year Founded: 2007

What We Do

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI.

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