Game Level Designer - Puzzle Portfolio

Posted 3 Days Ago
Be an Early Applicant
10 Locations
In-Office or Remote
Mid level
Gaming • Mobile
The Role
The Game Level Designer will create and iterate puzzle levels, automate pipelines, and balance game mechanics using Unity and data-driven decisions.
Summary Generated by Built In

About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

This position is fully remote CET ±2h or Barcelona-based.

Team

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Gaming team means collaborating with industry experts to build the tools and infrastructure that power the next generation of hit games. You will be a key partner to our game studios, enabling them to build, iterate, and launch games more efficiently.

You will be joining one of our Live Studios, working on puzzle games such as This is Blast!, Card Factory etc.

Role

We are searching for the architect of our players' core gameplay experience and the engineer of our content pipeline. This is a highly autonomous, hybrid role. You will tweak blast radiuses in Unity, write scripts to automate balancing, and debate core meta-progression. You don't wait for processes; you build them to maximize speed and quality.

You will:

  • Own & Automate Pipeline: Identify bottlenecks and build scripts/tools to drastically speed up level creation.

  • Hands-on Design: Build and rapidly iterate on puzzle levels with perfect progression curves.

  • Game Design Influence: Prototype and balance new board mechanics, blockers, and boosters.

  • Data-Driven Iteration: Define A/B tests and optimize live "level orders" based on analytics (win rates, churn).

Profile
  • 3+ years professional level design in F2P mobile puzzles (Blast, Match-3, Merge).

  • Deep Unity experience. Capable of building tools, scripting, and optimizing workflows.

  • Mastery of puzzle psychology, cognitive load, and "near-fail" balancing.

  • Proven ability to make immediate design decisions based on A/B tests and live data.

  • The ideal candidate must align with Voodoo's Guiding Hiring Principles:

    • Push for Speed: Execute fast; don't wait for perfect processes.

    • Act Like an Owner: Fix slow pipelines yourself; don't blame blockers.

    • Fight BS: Communicate concisely and focus strictly on actionable value.

    • Take Risks: Test counterintuitive mechanics to find competitive edges.

    • Direct Feedback: Give and take candid feedback without ego.

Benefits
  • Best-in-class compensation

  • Other benefits according to the country you reside

Top Skills

Unity
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The Company
HQ: Paris
583 Employees
Year Founded: 2013

What We Do

Voodoo is a tech company that creates mobile games and apps. With 7 billion downloads and over 150 million monthly active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. The company is one of the most impressive examples of hypergrowth in the ecosystem, having raised over $1B and backed by Goldman Sachs, Tencent, and GBL. Voodoo is now a team of over 750 employees worldwide, we’re looking for talented individuals from across the globe to join. Entertain the world with us voodoo.io/careers/jobs

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