Game DevOps Engineer

Posted 16 Days Ago
Be an Early Applicant
Gothenburg, SWE
In-Office
Mid level
Gaming • Software
The Role
Design, build, and maintain CI/CD pipelines and build automation for multi-platform game builds. Manage cloud and on-prem infrastructure, container orchestration, source control, observability, and console packaging/certification workflows. Develop internal tooling, support integrations with game back-ends, and partner with global teams to improve build reliability and release processes.
Summary Generated by Built In
About Atari

Atari is an interactive entertainment company and an iconic gaming industry brand recognized worldwide for its multi-platform games and licensed products. Atari owns and/or manages a portfolio of more than 400 games and franchises, including globally recognized brands such as Asteroids®, Centipede®, Missile Command®, Pong®, and RollerCoaster Tycoon®.

The Atari family of brands includes Digital Eclipse, Nightdive Studios, Infogrames, AtariAge, MobyGames, as well as Coatsink, Early Morning Studios, and Stormteller Games—spanning game development, publishing, and community experiences worldwide.

Atari operates internationally with offices in the US, UK, in France, Germany, Sweden, and India.

Overview

We're looking for a DevOps / Build Engineer to own the systems that turn code and content into shippable games across PC and console. You'll sit at the intersection of build engineering, infrastructure, and developer experience: keeping pipelines fast and reliable, automating the painful parts, and making sure builds for every platform come out the door on time.

This is a hands-on role for someone equally comfortable debugging a failing Unreal build pipeline, developing a tool in Go, standing up a Kubernetes workload, and managing a Git server.

If you like making other engineers more productive and you care about robust, observable infrastructure, you'll fit right in.

What You’ll Do

  • Design, build, and maintain CI/CD pipelines (GitLab, GitHub Actions, Jenkins) for automated multi-platform game builds, tests, and deployments.
  • Own build automation for major commercial game engines as well proprietary game technology with a retro focus.
  • Maintain console SDK/devkit toolchains and support platform packaging, certification, and submission workflows for game consoles and PC.
  • Manage cloud and on-prem infrastructure: AWS (EC2, S3), virtualization (VMware ESXi/vCenter/vSphere, Proxmox), and Linux/Windows servers.
  • Containerize and orchestrate build and service workloads with Docker and Kubernetes.
  • Administer and scale source control infrastructure (Perforce, git, SVN, PlasticSCM).
  • Build internal tooling and automation in Go, C++, Python, PowerShell, and Bash.
  • Set up and maintain observability across the build and infrastructure stack using
  • Prometheus, Grafana, and Loki, and respond to issues before they block the team.
  • Support integrations with game back-end platforms (Steam, Microsoft, Sony, Nintendo).
  • Partner with global teams of engineering, production, and QA to reduce build times, improve reliability, and streamline release processes.

Requirements & Qualifications

  • Based in Gothenburg area or open for relocation
  • Scripting & programming: Go, C++, PowerShell, Bash, Python.
  • CI/CD: GitLab, GitHub Actions, Jenkins.
  • Game engines: Unity3D, Unreal Engine, Unreal Horde, experience with proprietary C++ engines.
  • Game SDK & devkit experience: Microsoft Xbox Series X|S, Sony PlayStation 5, Nintendo Switch 2, PC (Steam).
  • Game back-end platforms: Steam, Microsoft, Sony, Nintendo.
  • Cloud platforms: AWS, AWS S3, AWS EC2.
  • Containerization: Docker, Kubernetes.
  • Server administration: Rocky Linux, Ubuntu Server, Windows Server.
  • Virtualization: VMware ESXi/vCenter/vSphere, Proxmox.
  • Source control: git, SVN, PlasticSCM, Perforce.
  • Observability: Prometheus, Grafana, Loki.
  • Excellent communication and collaboration skills

Preferred / Nice-to-Have

  • Experience shipping game titles through full console certification and release.
  • Infrastructure-as-code experience (e.g. Terraform, Ansible).
  • Familiarity with build distribution / caching systems for large game projects.
  • Background working with distributed teams and large binary asset workflows.

To Apply

Please submit your resume, cover letter, and a link to your GitHub, portfolio, or any other relevant projects in the form below.

EEO Statement

Atari is an equal opportunity employer and we are committed to providing a workplace free from harassment and discrimination.  We are committed to equal employment regardless of race, religion or lack thereof, color, national origin, gender, sexual orientation, gender identity or expression, age, marital status, medical condition, veteran status, ancestry, disability status, pregnancy, parental status, genetic information, political affiliation, or any other status protected by the laws or regulations in the locations where we operate.

Skills Required

  • Proficiency in Go
  • Proficiency in C++
  • Scripting with PowerShell and Bash
  • Scripting with Python
  • CI/CD systems: GitLab, GitHub Actions, Jenkins
  • Experience with Unity3D and Unreal Engine (Unreal Horde)
  • Experience with console SDKs/devkits: Xbox Series X|S, PlayStation 5, Nintendo Switch 2
  • Experience with PC platform (Steam) and game back-end platforms
  • Cloud platforms: AWS (EC2, S3)
  • Containerization and orchestration: Docker, Kubernetes
  • Server administration: Rocky Linux, Ubuntu Server, Windows Server
  • Virtualization: VMware ESXi/vCenter/vSphere, Proxmox
  • Source control administration: Perforce, git, SVN, PlasticSCM
  • Observability stacks: Prometheus, Grafana, Loki
  • Ability to develop internal tooling and automation for build systems
  • Based in Gothenburg area or open for relocation
  • Excellent communication and collaboration skills
  • Experience shipping game titles through full console certification and release
  • Infrastructure-as-code (e.g., Terraform, Ansible)
  • Familiarity with build distribution / caching systems for large game projects
  • Background working with distributed teams and large binary asset workflows
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The Company
HQ: New York, New York
815 Employees
Year Founded: 1972

What We Do

Atari is a multi-platform, global interactive entertainment and licensing company. The original innovator of video gaming, founded in 1972, Atari owns and/or manages a portfolio of more than 200 games and franchises, including world renowned brands like Asteroids®, Centipede®, Missile Command®, Pong®, Test Drive®, Backyard Sports®, Ghostbusters®, and Rollercoaster Tycoon®. Atari capitalizes on these powerful properties by delivering compelling games online (i.e. browser, Facebook® and digital download), on smartphones and tablets and other connected devices. The Company also develops and distributes interactive entertainment for video game consoles from Microsoft, Nintendo and Sony. As a licensor, Atari extends its brand and franchises into other media, merchandising and publishing categories. In 2018, Atari relaunched its hardware business with its first new game system in years, the Atari VCS. Atari is listed on NYSE Euronext Paris stock exchange.

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