Game Designer

Posted 5 Days Ago
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Hiring Remotely in San Francisco, CA, USA
In-Office or Remote
Senior level
Software • Virtual Reality • NFT • Web3
The Role
Lead creative vision and rapid prototyping for Steam PC multiplayer/party-game experiences. Drive level design, social mechanics, and live-ops tuning while coaching designers and iterating quickly based on playtests, data, and community feedback to create viral, shareable moments.
Summary Generated by Built In

This is a remote position.

About Wooster Games

Wooster Games is the studio behind Animal Company, a free-to-play VR co-op adventure game. Within a year of launch, Animal Company (AC) became the top-selling game of 2025 on Meta’s platform, reaching 1M+ monthly active users, a 400K+ Discord community, and a global fanbase that has generated 1.5B+ organic views across social media. At Wooster Games, we believe digital entertainment should be more social, more physical, and creatively empowering. As we scale our experiences to new platforms, we’re partnering with leading tech and entertainment companies to shape the future of interactive play.

Role 

As we expand AC and build brand‑new titles on new platforms, we’re looking for a Game Designer who loves moving fast with a small, passionate team and thrives in an environment where ideas get tested immediately—not six months later. 

This Game Designer role is for someone who’s obsessed with:

  • Virality and social-first design

  • Fast prototyping and aggressive iteration

  • Drop‑in multiplayer, party‑game energy, and systems that spark laughter, chaos, and shareable moments

  • Working hands‑on with the team to ship early, test constantly, and refine based on what players actually do—not what we assume

You’ll set the creative vision for our upcoming Steam PC projects, and shape the creative identity of our next Steam PC experiences—especially around party‑game energy, drop‑in multiplayer, social systems, and level design that sets players up for hilarious, high‑chaos encounters..

What You’ll Do

Game Vision & Creative Leadership

  • Define and evolve the game’s creative direction—tone, vibe, world, characters, and the “why it’s fun” core.

  • Drive rapid prototyping: take small ideas to playable tests fast, iterate even faster, and kill what isn’t working.

  • Drive level design direction, ensuring maps, spaces, and encounters naturally create memorable, viral moments players love talking about.

  • Champion social/party‑game mechanics, “drop‑in/instant fun” loops, and systems that help players make their own moments.

  • Ensure every feature and level supports the “easy to play, fun immediately, impossible not to share” ethos.

  • Work closely with design, art, engineering, and marketing to push social features, shareability, and fan-favorite ideas forward.

  • Tune direction constantly based on real player feedback, playtests, data, and community sentiment.

Team Leadership

  • Collaborate hands‑on with designers and artists—testing ideas daily, jamming on mechanics, and pushing toward clarity.

  • Set simple, actionable creative targets your team can hit quickly.

  • Help coach and grow a high‑velocity, low‑ego creative culture.

  • Actively use (and encourage) AI‑powered tools that help the team ship faster and experiment more.

Live Ops, Performance & Growth

  • Partner with leadership to make sure the experience grows in the right direction—mechanically, socially, and creatively.

  • Keep features lean, impactful, and tightly tuned to player behavior.

  • Work with the broader team to ensure monetization fits the social/party nature of the experience.

  • Stay on top of trends in social games, party games, UGC systems, and online multiplayer behaviors.

What You Bring
  • Hands‑on experience taking a game from concept to launch.

  • Strong level design background—able to guide, evaluate, and evolve levels that drive social fun, surprise, and replayability.

  • A portfolio that shows strong creative direction in multiplayer, social, or systemic games (party games, social sandboxes, light‑chaos co‑op, etc.).

  • Deep intuition for what makes a moment shareable, clippable, or viral.

  • Experience moving fast with small cross‑functional teams.

  • Strong creative taste paired with the humility to pivot quickly based on playtest results.

  • Clear communicator who can rally a team around a simple, focused vision.

  • Comfort with live‑ops iteration cycles and player‑driven decision‑making.

  • Passion for gaming, experimentation, and trying bold ideas early.

Why Join Us
  • Help scale one of the fastest-growing social VR games into a cross-platform global franchise.

  • Direct access to CEO and ability to influence major creative and business decisions.

  • Massive opportunity to shape AC’s partnerships, ecosystem, and expansion roadmap.

  • Fast, creative, ambitious team shipping at a startup pace with world-class talent.

Compensation & Benefits
  • Fully remote position; open to applicants from North America and Europe

  • Competitive base salary based on geography 

  • Comprehensive benefits package

  • Monthly stipend for AI tooling, learning & development expenditures




Skills Required

  • Hands-on experience taking a game from concept to launch.
  • Strong level design background for social, replayable multiplayer maps.
  • Portfolio showing creative direction in multiplayer, social, or systemic games.
  • Deep intuition for shareable, clippable, and viral moments.
  • Experience with fast prototyping and aggressive iteration.
  • Experience working in small cross-functional teams.
  • Comfort with live-ops iteration cycles and player-driven decision-making.
  • Clear communication and ability to rally a team around a focused vision.
  • Ability to coach and grow other designers and set actionable creative targets.
  • Familiarity with and willingness to actively use AI-powered tools to accelerate work.
  • Passion for gaming, experimentation, and trying bold ideas early.
Am I A Good Fit?
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The Company
HQ: San Francisco, CA
52 Employees
Year Founded: 2016

What We Do

We can accomplish anything, but we need the right tools and we need each other. Yet, most tools aren’t designed for how we naturally think, and our coworkers are spread all over the world. Spatial breaks through these limitations, transforming work from how it is, to how it should be. In the process, teams grow closer, think bigger, and accomplish things faster. To push the world forward, we need to spend more time thinking and less time traveling. And to execute the next big idea, we’ll need more space to think than a laptop or phone screen can provide. How does Spatial work? - Create a lifelike avatar and work as if next to each other. - Transform your room into your monitor and then fill it with information. -Use all of your favorite existing tools so your workflow remains intact. - And use any device, including VR/AR headsets, your desktop, or your phone to participate. The end result? Work that doesn’t feel like work. We are a passionate team of 3D Design and AR/VR experts based in New York and San Francisco and are currently hiring. Check out our postings and join us to build the collective future of computing. Spatial was founded in 2016 from investors including iNovia Capital, White Star Capital, Expa (founded by Garrett Camp), Kakao Ventures, Lerer Hippeau, Leaders Fund, Samsung NEXT as well as angels including Mark Pincus (Founder of Zynga), and Andy Hertzfeld (Co-Inventor of the Macintosh) and Mike Krieger (Co-Founder of Instagram).

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