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Job DescriptionAs a Game Designer - Progression & Systems for the Assassin’s Creed Animus HUB at Ubisoft Quebec City, you will design and evolve progression-driven systems that support a live, cross-game ecosystem. You will collaborate with multidisciplinary teams to shape how players engage with features, progression, rewards, and services across the Assassin’s Creed franchise.
In this Game Designer - Progression & Systems role, you will focus on creating clear, engaging player journeys supported by data and player feedback. While you will contribute to system tuning, you will work closely with monetization and analytics partners to inform decisions, allowing you to focus on holistic system design, iteration, and long-term player experience.
What you’ll do
- Propose and drive continuous improvements to HUB systems in a live environment, adapting them to the specific needs of each Assassin’s Creed title while strengthening the franchise’s meta-progression.
- Design and evolve progression and systemic gameplay features that support a shared HUB experience across current and upcoming Assassin’s Creed games.
- Collaborate with UI UX, monetization, and production teams to design player-facing loops experienced through menus and alongside gameplay.
- Contribute to feature development through scoping, prioritization, planning, and reviews.
- Coordinate dependencies with multiple teams involved in HUB feature delivery.
- Partner with Data Analytics and stakeholders to review player data and identify opportunities for improvement.
- Use player feedback and insights to iterate on systems and propose meaningful enhancements.
- Help ensure progression systems remain accessible, engaging, and sustainable over time.
What you bring to the team
- Experience in game design, systems design, progression design, or related product-focused roles.
- Exposure to live or online environments, such as games, platforms, or live digital products.
- Comfort working with data and KPIs to inform design decisions.
- Proficiency with Excel and structured problem-solving tools.
- Familiarity with game engines such as Unity or Unreal.
- Ability to translate analysis and feedback into clear, actionable design proposals.
- Strong communication, collaboration, and organizational skills.
- Curiosity, adaptability, and a player-focused mindset.
- An interest in player motivation and long-term engagement within live systems.
What to send our way
- Your CV highlighting relevant skills and experiences.
- Examples of previous work such as system designs, feature documentation, live feature iterations, or a link to an online portfolio.
Ubisoft Compensation & Benefits Highlights
The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.
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Healthcare Strength — Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
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Leave & Time Off Breadth — Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
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Parental & Family Support — Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.
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Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.









