Game Designer (Fight) – For Honor

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Montréal, QC, CAN
In-Office
Gaming
The Role
Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Game Designer (Fight) on For Honor at Ubisoft Montreal, you will be responsible for developing combat systems, controls, interfaces, and other interactive elements to bring the Creative Director’s vision to life and deliver the desired player experience. You will contribute directly to the ongoing enrichment of our unique multiplayer world, ensuring that every battle remains engaging, balanced, and true to the spirit of For Honor.

What you’ll do

  • Design and evolve combat systems that deliver fair, fun, and strategic multiplayer battles
  • Balance hero move sets, weapon interactions, and abilities to ensure competitive integrity
  • Collaborate across disciplines to integrate animations, controls, and special effects into fight mechanics
  • Standardize, document, and communicate fight design specifics with the team; maintain updated references
  • Prototype and test new mechanics, gathering quantitative and qualitative feedback to refine ideas
  • Work closely with the Game Design Director to align fight design with the overall creative vision
  • Partner with programmers and technical designers to develop tools that support combat system implementation
  • Contribute to overall game design efforts while keeping the focus on the multiplayer combat experience

Qualifications

What you bring to the team

  • Minimum 5 years of experience in game design
  • Proven ability to create, iterate, and balance complex interactive systems
  • Deep understanding of combat design principles, player psychology, and competitive game flow
  • Strong collaboration skills across multidisciplinary teams
  • Active listening and openness to feedback to refine designs
  • Clear and confident communication skills, both written and spoken
  • Ability to adapt quickly and solve design challenges in a live game environment
  • Knowledge of industry-standard design tools and prototyping methods

What to send our way

  • Your CV highlighting relevant skills and experiences
  • A portfolio or examples of past design work (combat systems, prototypes, or interactive projects)

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

Ubisoft Insights

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The Company
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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