Game Designer - Encounters (Project Hire)

Posted 9 Days Ago
2 Locations
In-Office or Remote
89K-111K
Mid level
Gaming
The Role
The Game Designer will focus on Combat Encounters, creating prototypes and collaborating with teams to enhance gameplay and storytelling.
Summary Generated by Built In

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future.

We are looking for a hardworking Game Designer to focus on Combat Encounters. You will work with experienced developers to push innovation, agency, quality, and fidelity for next-gen gameplay and storytelling. 

Responsibilities:  

  • As part of a highly skilled and lean design team that believes in self-sufficiency, the Combat Encounter Designer’s responsibilities will include AI + event scripting. 
  • We believe in ownership, so the more of your vision that you can prototype with your own skills, the better.  
  • We also believe in open communication and collaboration – use your skills to communicate your vision to the rest of the team and get all the departments pumped to collaborate with you!  
  • You will also work with producers to plan out and prioritize your development schedule. Know what the most important parts of your design are and have plans to reduce scope if something takes longer than expected.  

Requirements & Skills:  

  • Knowledge of and interest in the type of game we are making. 
  • Experience shipping games in Unreal Engine. 
  • Knowledge of art packages such as Maya, Max, and the Adobe suite a plus. 
  • Knowledge of scripting and coding languages (eg. XML, PERL, C++) is ideal but not required. 

Qualities:  

  • Have a cinematic eye! Conceptualize and encounters that support and emphasize the narrative. Communicate clearly and visually to the Directors and the team. 
  • Have ownership of your content. Once encounters and level concepts have been approved, the Encounter Designer will be responsible for these features to ship. 
  • Be creative. We don’t want to micromanage. Nothing makes us happier than seeing you prototype ideas we would have never conceptualized. 
  • Be proactive. Don’t wait to be assigned a task – reach out and pitch concepts that you believe will make the game better. 
  • Be a generalist. Learn whatever skills will help you complete your vision. From making prototype assets, to animation, VFX, mocap, audio, blueprint, etc – a designer is a versatile person. You will have stellar artists and engineers to help you, but the more you can present a singular vision to us with your prototype work, the more excited we will get about it! 
  • Be technical. You don’t have to be phenomenal at math, but you should feel comfortable with scripting, learning new software, and the development of systems vital to bring your vision to fruition.  
  • Be responsible. You will be checking in script and level content without review. It’s your job not to break the build 

(This is a temporary “Project Hire” position. The anticipated duration of this assignment will vary. TNM Project Hire employees will be eligible to participate in a number of TNM benefit plans such as medical, dental, vision, 401(k) matching, and flexible PTO)

TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.

The estimated base pay range for this role is: $89,000 - $111,000

Please note that we are only considering candidates in North America at this time.


TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.

That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law. 

To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process.

1. If one of our recruiters reaches out to you, it will be with a "@thatsnomoon.com" email address. We do not email via personal email addresses either.
2. We do not conduct interviews via Discord or WhatsApp.
3. We will not ask you to provide sensitive personal information.
4. We will never request that you buy equipment specifically for your interview/test.

We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That's No Moon team, to reach out to our official social handles directly.

#LI-remote

Top Skills

Adobe Suite
C++
Max
Maya
Perl
Unreal Engine
XML
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The Company
HQ: Los Angeles, CA
96 Employees
Year Founded: 2021

What We Do

The official LinkedIn of That’s No Moon⁠—a new independent AAA development studio founded by award-winning game makers and storytellers. Visit ThatsNoMoon.com to learn all about our team, see our open positions, and more.

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