Game Artist (Generalist)

Posted Yesterday
Be an Early Applicant
Hiring Remotely in United States
Remote
110K-164K Annually
Entry level
Gaming
The Role
Create and implement 2D and 3D game assets across environments, characters, props, materials, lighting, VFX, and visual systems. Model, texture, optimize, and integrate assets in Unity or Unreal Engine while supporting gameplay clarity and performance. Collaborate with designers, engineers, animators, and stakeholders, iterate based on feedback, maintain organized source files, and help establish a consistent visual style across game systems.
Summary Generated by Built In

Why Sony Interactive Entertainment?

Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.

Game Artist (Generalist)


We are looking for a versatile Game Artist to join our team and help bring our game worlds, characters, props, and visual systems to life. This role is ideal for an artist who is comfortable moving between 2D and 3D workflows, can take rough ideas from concept to polished in-game assets, and enjoys collaborating closely with designers and developers in a small, fast-moving team environment.


As a Game Artist, you will contribute across the full art pipeline, from visual development and asset creation to engine integration, lighting, materials, VFX, and final polish. You should be comfortable solving visual problems independently, iterating quickly, and ensuring that your work supports both the artistic direction and gameplay experience.


Responsibilities

  • Translate rough concepts, references, and design ideas into finalized 2D and 3D game assets, including environments, characters, props, and supporting visual elements.
  • Model, texture, and optimize high- and low-poly assets for use in real-time game engines.
  • Create textures, materials, and shaders that support the game’s visual style and technical requirements.
  • Import, organize, and set up assets, scenes, cameras, lighting, and materials in engines such as Unity or Unreal Engine.
  • Create visual polish elements, including particle effects, simple animations, material effects, and other VFX that improve gameplay clarity and presentation.
  • Collaborate with designers, engineers, animators, and other team members to ensure art assets support gameplay mechanics, readability, and performance budgets.
  • Iterate on assets based on feedback from stakeholders, playtests, and technical constraints.
  • Maintain clean, organized source files and follow established naming, versioning, and implementation standards.
  • Help define and maintain a consistent visual style across multiple asset types and game systems.

Qualifications

  • Broad generalist skillset across modeling, texturing, lighting, materials, and basic rigging or animation.
  • Strong proficiency with industry-standard art tools such as Photoshop and DCC software including Maya, Blender, ZBrush, Substance Painter, or equivalent tools.
  • Experience working with real-time game engines such as Unity or Unreal Engine.
  • Strong understanding of color theory, composition, lighting, form, silhouette, and visual readability.
  • Ability to create assets across a range of styles, from stylized to realistic, depending on project needs.
  • Portfolio demonstrating strong artistic fundamentals and a variety of completed 2D and/or 3D game art work.
  • Ability to work independently, solve visual and technical problems, and make progress with minimal oversight.
  • Strong communication skills and comfort working closely with design and engineering disciplines.
  • Understanding of optimization, asset budgets, and performance considerations for real-time games.

Preferred Qualifications

  • Experience creating VFX, particle systems, shaders, or procedural materials.
  • Familiarity with character art workflows, including rigging, skinning, or simple animation.
  • Experience with environment art, set dressing, lighting, and scene composition.
  • Understanding of version control tools and collaborative game development workflows.
  • Experience working on small teams, prototypes, indie games, or live production environments.
  • Basic scripting or blueprint/visual scripting knowledge in Unity or Unreal Engine.

What We’re Looking For

We are looking for someone who is adaptable, self-directed, and excited to contribute wherever art support is needed. The ideal candidate is not limited to one narrow specialty; they are comfortable jumping between asset types, tools, and workflows to help the team move quickly while maintaining a high visual quality bar.


You should be able to take an idea from rough direction to an implemented, polished in-game result, while balancing creativity, performance, and gameplay clarity.

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. 
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$109,600—$164,400 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. 

Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.


Skills Required

  • Broad generalist skills across modeling, texturing, lighting, materials, and basic rigging or animation
  • Strong proficiency with Photoshop and DCC software such as Maya, Blender, ZBrush, Substance Painter, or equivalent tools
  • Experience working with real-time game engines such as Unity or Unreal Engine
  • Strong understanding of color theory, composition, lighting, form, silhouette, and visual readability
  • Ability to create assets across stylized and realistic visual styles
  • Portfolio demonstrating strong artistic fundamentals and completed 2D and/or 3D game artwork
  • Ability to work independently and solve visual and technical problems with minimal oversight
  • Strong communication skills and ability to collaborate with design and engineering disciplines
  • Understanding of optimization, asset budgets, and real-time game performance considerations
  • Experience creating VFX, particle systems, shaders, or procedural materials
  • Familiarity with character art workflows including rigging, skinning, or simple animation
  • Experience with environment art, set dressing, lighting, and scene composition
  • Understanding of version control tools and collaborative game development workflows
  • Experience working on small teams, prototypes, indie games, or live production environments
  • Basic scripting or blueprint/visual scripting knowledge in Unity or Unreal Engine

PlayStation Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about PlayStation and has not been reviewed or approved by PlayStation.

  • Healthcare Strength — The package includes medical, dental, vision, prescription coverage, mental wellbeing programs, disability, and life insurance. Feedback suggests coverage breadth is a consistent strength that helps anchor overall comp satisfaction.
  • Retirement Support — U.S. offerings include a 401(k) with a company match along with student‑loan repayment and a college‑savings plan match. These financial supports are positioned as strong additions to total compensation.
  • Parental & Family Support — Offerings include paid parental and family‑care leave, fertility and family‑forming support, backup care, and child developmental resources. Feedback suggests these programs are valued and contribute to a well‑rounded package.

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The Company
HQ: San Mateo, CA
8,768 Employees
Year Founded: 1994

What We Do

PlayStation has been at the forefront of interactive and digital entertainment since the debut of our first console in 1994. Our products delight millions across the world through incredible games, cutting edge experiences and access to many types of media. This commitment to amazing our fans is at the core of who we are and one we share with Sony Corporation, internationally known as a leader in music, movies and consumer electronics. We can only achieve this goal by welcoming talented people and empowering them to do their best work. From game developers to data scientists, software engineers to cybersecurity experts, marketing to accounting and finance professionals, we’re always looking for talented people who share a passion for creating and our commitment to delivering amazement.

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