FX TD

Reposted 2 Days Ago
Be an Early Applicant
Mumbai, Maharashtra, IND
Hybrid
Mid level
Digital Media • Virtual Reality • Design
The Role
FX Technical Directors create CG renditions through simulations and animations using tools like Maya and Houdini, collaborating with teams to ensure high-quality shots.
Summary Generated by Built In

FX Technical Directors create CG renditions of naturalistic physical or magical phenomena.

Responsibilities:

  • Creating particle, rigid-body, fluid, cloth, fur and/or hair simulations or animations

  • Applying lighting and shaders to produce the final rendered image or passing the simulation on to a Lighting Technical Director

  • Using a variety of commercial and proprietary FX tools including Maya, Houdini & it's plug-ins

  • Working in partnership with other departments to ensure that shots are delivered to the highest possible standard

  • Working within the team to determine the various design solutions needed to create the effects

  • Designing and creating images, elements, effects, pipelines, tools and techniques

  • Helping to design solutions involving a more procedural approach in order to create the effects required

  • Producing review-able composites of all FX elements for a shot. Sometimes FX TDs will be expected to produce final renders too 

Essential Skills:

  • An excellent knowledge of Maya and Houdini (or experience in other simulation software)

  • A thorough understanding of the techniques and technologies relating to FX simulation and procedural animation

  • Previous experience producing effects such as smoke, fire, clouds, water, steam and explosions in addition to simulation techniques for rigid-bodies, cloth and hair

  • A good understanding of animation and an eye for motion

  • A good understanding of the entire visual effects process

  • A familiarity with pipeline issues, especially working between multiple packages

  • A working knowledge of at least one compositing application (e.g. Nuke) and a solid understanding of the compositing process

  • Strong Python and/or Vex, Mel scripting skill
     

Desirable Skills:

  • Knowledge in other simulation packages such as Naiad, and realflow

  • Experience with Arnold or other render packages

  • Programming skills with C/C++ along with knowledge of the Houdini HDK and/or Maya API

  • Unix shell scripting

Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.

Skills Required

  • Excellent knowledge of Maya and Houdini
  • Thorough understanding of FX simulation and procedural animation
  • Experience producing effects such as smoke, fire, and explosions
  • Good understanding of animation and visual effects process
  • Familiarity with pipeline issues and dealing with multiple software
  • Working knowledge of a compositing application (e.g. Nuke)
  • Strong Python and/or Vex, Mel scripting skills
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The Company
HQ: London
2,620 Employees
Year Founded: 1986

What We Do

Framestore brings extraordinary ideas to life in any space or screen through craft, imagination and technology. Offices in London, New York, Los Angeles, Montréal, Chicago, Melbourne, Vancouver, and Mumbai. Current film projects include: Fantastic Beasts: The Crimes of Grindelwald, Detective Pikachu, Dumbo, Captain Marvel, Alita: Battle Angel and Mary Poppins Returns. We were the recent proud recipients of both the BAFTA and Academy Award for our VFX on Blade Runner 2049. Visit our website for current vacancies in film, advertising and content: https://www.framestore.com/careers

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