The Role
Create particle, rigid body, fluid, cloth, fur, and hair simulations for high-end feature film VFX using Houdini, Maya, and pipeline tools. Produce smoke, fire, clouds, water, steam, and explosion effects; troubleshoot pipeline issues; and collaborate with production teams. The role requires strong physical simulation, rendering, compositing, and live-action FX knowledge, along with the ability to meet deadlines and learn proprietary tools.
Summary Generated by Built In
PLEASE NOTE: We are accepting speculative applications only.
We do not currently have openings available for the position of FX Artist, however, we are accepting speculative applications.
If you would like to be considered for future opportunities, please submit an application. We will keep your details on our database
and contact you when a position becomes available, should you have the required skills and experience which match this position.
FX TDs at DNEG gather a variety of 3D assets produced by our Build, Layout and Animation departments and use off the shelf software – primarily Houdini but also Maya - and custom pipeline tools to create particle, rigid body, fluid, cloth, fur and hair simulations.
Must Have
- Minimum 3 years of high-end feature film VFX experience
- Proven experience in producing effects such as smoke, fire, clouds, water, steam and explosions, plus experience with particle and voxel based rendering
- An eye for details, good sense of timing, and thorough understanding of techniques and technologies relating to physical simulation in computer graphics
- Experience in live action FX work
- Extensive knowledge of Houdini
- Familiarity with pipeline issues and problem solving
- Familiarity with at least one node based compositing application (Nuke preferred), and a solid understanding of the compositing process
Nice to Have
- Experience in other areas of visual effects (TV, Games) will also be taken into account
- A good general TD background
- Maya, Python, Hscript or Mel knowledge
- Strong understanding of Linux/Unix based operating systems
About You
- Organised, pro-active and a self-starter
- A team player and clear communicator, and a keenness for collaboration
- Adaptable and with a willingness to learn new skills and techniques – including proprietary software
- Calm under pressure and committed to meet production deadlines
- A positive, can-do attitude
Skills Required
- Minimum 3 years of high-end feature film VFX experience
- Proven experience producing smoke, fire, clouds, water, steam, and explosion effects
- Experience with particle and voxel-based rendering
- Strong understanding of physical simulation techniques and technologies in computer graphics
- Experience in live-action FX work
- Extensive knowledge of Houdini
- Familiarity with pipeline issues and problem solving
- Familiarity with at least one node-based compositing application, preferably Nuke
- Solid understanding of the compositing process
- Experience in other visual effects areas such as television or games
- General TD background
- Knowledge of Maya, Python, HScript, or MEL
- Strong understanding of Linux or Unix operating systems
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The Company
What We Do
BRAHMA AI is an enterprise AI content platform that enables organizations to create, manage, and distribute AI-driven media with intelligence, security, and efficiency. Formed through the integration of Prime Focus Technologies and Metaphysic, it combines CLEAR®, CLEAR® AI, ATMAN digital humans, and VAANI voice localization into one ecosystem. Guided by its Mind² philosophy, BRAHMA AI helps enterprises scale content creation, protect IP, and govern assets with provenance, consent, and trust.







