Creature FX TD (Freelancer)

Posted 24 Days Ago
Be an Early Applicant
Hiring Remotely in Mumbai, Maharashtra, IND
Remote or Hybrid
Entry level
Digital Media • Virtual Reality • Design
The Role
Create and execute clothing, hair, muscle, and skin simulations for characters and creatures using Maya and proprietary tools. Build simulation rigs, deliver finished assets to Lighting, collaborate across Modeling, Rigging, Animation, Groom, and production, develop departmental tools, meet deadlines, present work for review, incorporate feedback, and complete assigned shots independently or within a team.
Summary Generated by Built In

Creature FX Artists are responsible for providing a wide variety of dynamic simulations for character based work; including clothing, hair, muscle, skin as well as any post simulation sculpting and finaling.

Creature FX artists will be expected to carry out the following responsibilities:

  • Create simulation rigs for characters and creatures using Maya nCloth, nHair, and additional 3rd party and proprietary tools.

  • Execute shots using simulation rigs and the delivery of finished assets to the Lighting department.

  • Liaise with other departments involved in the creature workflow - Modeling, Rigging, Animation, Lighting and Groom.

  • Be involved in the development of departmental tools and techniques.

  • Meet schedules and deadlines whilst maintaining the highest standards.

  • Present work for review to leads, supervisors, clients etc and follow through with notes and feedback as required.

  • Have ongoing communication with production and leads regarding schedules and deadlines.

  • Continue to become familiar with new tools, software, data and other related technology.

  • Work efficiently as part of a team, or independently, to complete assigned shots.

Desirable Skills:

  • Relevant working experience in high end VFX projects in a global studio

  • Programming or scripting experience.

  • Modelling and rigging skills and experience.

  • A good understanding of Maya constraints and deformers.

  • Experience of working under a Unix/Linux systems environment.

  • Possesses a good eye, able to look at reference material and understand how to apply that within a simulation environment.

  • Good understanding of anatomy, human and animal. 

Skills Required

  • Relevant working experience on high-end VFX projects in a global studio
  • Programming or scripting experience
  • Modeling and rigging skills and experience
  • Good understanding of Maya constraints and deformers
  • Experience working in a Unix/Linux systems environment
  • Strong visual judgment and ability to apply reference material in a simulation environment
  • Good understanding of human and animal anatomy
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The Company
HQ: London
2,620 Employees
Year Founded: 1986

What We Do

Framestore brings extraordinary ideas to life in any space or screen through craft, imagination and technology. Offices in London, New York, Los Angeles, Montréal, Chicago, Melbourne, Vancouver, and Mumbai. Current film projects include: Fantastic Beasts: The Crimes of Grindelwald, Detective Pikachu, Dumbo, Captain Marvel, Alita: Battle Angel and Mary Poppins Returns. We were the recent proud recipients of both the BAFTA and Academy Award for our VFX on Blade Runner 2049. Visit our website for current vacancies in film, advertising and content: https://www.framestore.com/careers

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