Expert Technical Artist - Graphics

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Hiring Remotely in Boston, MA, USA
In-Office or Remote
Gaming
The Role
Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for an Expert Technical Artist with a focus in Graphics to join our studio in Boston to work on Cyberpunk 2, the follow-up to Cyberpunk 2077. You will bring your years of expertise, artistic and programming skills, attention to detail, and passion for creating outstanding visuals that deliver on our ambitious artistic and technical goals. 

Daily Responsibilities:

  • Work closely with graphics engineers, designers, artists and other developers to understand visual targets and ensure all aspects of our rendering approach are aligned to deliver on our creative and technical goals. 
  • Look-development to establish and breakdown high bar visual targets developing processes and procedures mapping to real-time execution.
  • Prototype, test, and extend rendering systems within Unreal Engine 5.
  • Research emerging rendering trends and advancements.
  • Develop and maintain procedures that manage visual coherence and integration of elements across scalability targets. 
  • Identify, investigate, troubleshoot, and resolve rendering and performance related concerns. 
  • Collaborate in establishing and maintaining GPU budgets/targets and content memory allocations providing guidance and assistance to content developers. 
  • Develop gyms and unit tests to support artist deployment of optimised and performant content.
  • Foster cross-functional collaboration to ensure developed solutions contribute effectively to all systemic components.
  • Partner, mentor and guide our art team in best practices and technical approaches to building and rendering our world. 

Qualifications

  • Minimum 7+ years of experience in the video games industry with a focus and passion for rendering, shading, lighting, vfx, and/or realtime graphics. 
  • Solid understanding of GPU workflows (lighting, rendering, compute shaders), especially using Unreal Engine 5.
  • Demonstrable professional experience developing functional and efficient shaders and materials that meet both visual and real-time performance requirements. 
  • Strong HLSL, GSL, or similar shader programming expertise. 
  • Professional experience with node based shading systems.
  • Familiarity with Direct 12 or similar graphics API.  
  • Proven track record of building scalable lighting, shading, and material pipelines.
  • Experience with profiling tools such as PIX, RenderDoc, Unreal Insights, or similar. 
  • Excellent communication and interpersonal skills, with the ability to effectively communicate complex technical concepts to both technical and non-technical stakeholders.
  • Demonstrated commitment to taking ownership, setting goals, exchanging knowledge and driving initiatives independently.
  • Ability to think creatively and strategically to overcome complex technical challenges and drive innovation in technology.

Nice to Have:

(Please note that these skills are not required to apply for the position)

  • Experience in tool development and automation using C++ or Python.

Additional Information

This job can be fully remote from the USA or Canada. 

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
     

If you have observed any irregularities in our recruitment process please click here to report them.

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The Company
HQ: Warsaw
958 Employees
Year Founded: 2002

What We Do

CD PROJEKT RED is home to over 900 game-making professionals from all over the globe. We speak many different languages, but share one love — video games. The studio’s portfolio largely comprises The Witcher series of role-playing games, including 2015’s The Witcher 3: Wild Hunt, which received over 250 Game of the Year awards. In 2020, the studio released its most recent game: Cyberpunk 2077 — a first-person RPG set in a futuristic, high-tech world. Other notable releases include Thronebreaker: The Witcher Tales, and GWENT: The Witcher Card Game — in which players create decks of witcher-world warriors and fight epic card battles with other people around the globe. Headquartered in Warsaw, Poland, CD PROJEKT RED has offices in Kraków and Wrocław, as well as in Los Angeles and Vancouver. The studio is part of the larger CD PROJEKT S.A. Capital Group, which also includes Spokko, a mobile-focused developer responsible for The Witcher: Monster Slayer, and The Molasses Flood, a development studio in Boston, which is currently working on a game based on one of CD PROJEKT RED’s IPs. As the company grows, the overall studio mission remains the same: we strive to create the best RPGs in the world, while always keeping gamers’ needs at the core.

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