Expert Combat Designer

Posted 5 Days Ago
Be an Early Applicant
Hiring Remotely in Boston, MA
In-Office or Remote
Expert/Leader
Gaming
The Role
The Expert Combat Designer will develop and implement combat mechanics for Project Sirius, collaborating across disciplines to create cohesive gameplay experiences.
Summary Generated by Built In
Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for an Expert Combat Designer to help drive the vision and implementation of the combat experience for Project Sirius — an original video game combining beloved aspects of The Witcher world with immersive multiplayer gameplay. 

Reporting to the Lead Combat Designer, you will take on everything from the high-level – pitching enemy and weapon types – to the sub-second nitty-gritty – placing I-Frames and damage volumes, tweaking damage-scales, etc. You will work across disciplines, from art and animation to engineering and production, to make our game’s combat fun, satisfying and scalable from the beginning to end.

Responsibilities 

  • Work on key systems such as: targeting, combat metric, input queuing, player abilities and progression, aggro management (ticket system for AI), enemy behavior tree, enemy ambient behavior, and balancing. 
  • Develop and refine our approach to combat and foundational combat systems.
  • Pitch, prototype, implement, balance and ship a wide variety of enemy types, including core enemies and bosses.
  • Tune the combat experience at the micro level: animation lengths, i-frames, damage volumes, etc.
  • Implement each character type’s combat behavior using techniques such as behavior trees, animation graphs and blueprint.
  • Work with character art, animation, VFX and audio to ship characters with state-of-the-art levels of polish.
  • Help balance combat-related systems such as player leveling and experience, weapons, and damage.
  • Produce documentation to communicate your proposals and designs, and work with production to ensure they can be implemented with the time and resources available.

Qualifications

  • 7+  years of professional experience in the game industry.
  • Prior experience shipping a core game as a combat designer.
  • Experience developing third person melee action games is required. 
  • Experience in developing third person action games. 
  • Curiosity, kindness, and a positive and professional can-do attitude.

Nice to Haves

(Please note that these skills are not required to apply for the position) 

  • Scripting experience, be it visual (such as Blueprint) or text-based (such as Python, Lua, or C#)
  • Unreal Engine 5 experience
  • Experience working with motion capture, preparing shot lists, and collaborating directly with animators.

Additional Information

This job can be hybrid/in-office from Boston or fully remote. 

Health & Well-Being

  • Company-paid medical healthcare (dental, vision, and mental).
  • Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars.
  • Paid leave — 20 days of holiday per year (26 days after two years).
  • 401K with employer matching.
  • Gym Membership Reimbursement.
  • Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain.
  • RED Parents Network — support for working parents, including childcare benefits, and family-friendly events.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures, and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available.
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — bring your pooch with you and look after them while working! There’s always a furry friend or two to meet.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
  • No dress-code — we like to keep it casual.

If you have observed any irregularities (i.e. legal or ethical violations) in our recruitment process please click here to report them anonymously.

 

#LI-ONSITE

#LI-HYBRID 

#LI-REMOTE

Top Skills

Blueprint
C#
Lua
Python
Unreal Engine 5
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The Company
HQ: Warsaw
958 Employees
Year Founded: 2002

What We Do

CD PROJEKT RED is home to over 900 game-making professionals from all over the globe. We speak many different languages, but share one love — video games.

The studio’s portfolio largely comprises The Witcher series of role-playing games, including 2015’s The Witcher 3: Wild Hunt, which received over 250 Game of the Year awards. In 2020, the studio released its most recent game: Cyberpunk 2077 — a first-person RPG set in a futuristic, high-tech world. Other notable releases include Thronebreaker: The Witcher Tales, and GWENT: The Witcher Card Game — in which players create decks of witcher-world warriors and fight epic card battles with other people around the globe.

Headquartered in Warsaw, Poland, CD PROJEKT RED has offices in Kraków and Wrocław, as well as in Los Angeles and Vancouver.

The studio is part of the larger CD PROJEKT S.A. Capital Group, which also includes Spokko, a mobile-focused developer responsible for The Witcher: Monster Slayer, and The Molasses Flood, a development studio in Boston, which is currently working on a game based on one of CD PROJEKT RED’s IPs.

As the company grows, the overall studio mission remains the same: we strive to create the best RPGs in the world, while always keeping gamers’ needs at the core.

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