Ten markets. Roles across creative production, design, and fabrication. We're building the 2027 roster now.
We build things.
The work in this call is physical: festival environments, scenic, activations, hospitality and premium builds, stage and site design, signage and environmental graphics — designed, drawn, engineered, fabricated, trucked, and installed outdoors on a date that cannot move. It is closer to construction and themed entertainment than it is to advertising.
We do produce marketing and sponsorship deliverables as part of the work. But this is not the marketing department, and these are not brand strategy, campaign, social, digital, performance, or agency account roles.
If your work has been drawn, built, installed, rained on, and struck at 3 a.m. — keep reading.
Who we areAt Danny Wimmer Presents, we don’t just put on festivals—we create unforgettable experiences where music, fans, and brands come together in epic ways! We are currently looking for someone who thrives in a fast-paced, high-energy environment, can meet urgent deadlines, and shines under pressure. Passion for music is essential, as we offer long-term growth opportunities for individuals willing to learn from the ground up.
Why we're doing it this wayOur show volume is growing fast and the experiential side of our business is scaling with it.
Rather than post two dozen roles one at a time over the next six months, we're running a single open talent search. We want to meet the whole field at once, then match people to the right scope, market, and timeline.
So tell us what you do and when you're free. We'll come to you as roles lock.
What you'd work onWelcome to Rockville · Sonic Temple · Inkcarceration · Louder Than Life · & Beyond · Aftershock · GoldenSky — plus new markets in development
Established multi-year events, major refreshes, and blank canvases.
WhenHiring now. Work begins immediately and runs through Q4 2027, with the heaviest load across the spring and fall build cycles.
WhereDevelopment and planning work is remote, or based out of Los Angeles or Nashville. On-site work happens in market — Daytona, Columbus, Mansfield, Louisville, Sacramento, and our new markets.
How it worksMost of these engagements are freelance / independent contractor, scoped to a build cycle, a festival, or a defined workstream.
Strong contributors may be extended into 2028, and some contract roles may lead to full-time opportunities. Extension is earned on delivery, not implied.
What we look for in everyone
Regardless of discipline or level:
Large-scale live event, festival, touring, themed entertainment, or experiential background — outdoor, temporary, and at scale
Delivery against fixed, immovable dates. The show opens whether or not you're ready
Concurrent projects across overlapping build cycles in multiple markets
Fluency reading and working from architectural, structural, and design drawings
Experience seeing work through fabrication and installation — and holding quality in the field, not discovering problems at load-out
On-site presence through load-in, build, show, and load-out, including extended hours, nights, weekends, and holidays during build and show periods
Willingness to travel to festival sites and fabrication shops
Composure when the plan changes at 1 a.m. — and the judgment to make the call
Roles we're fillingProducers
Senior Producer · Producer · Associate Producer · Production Coordinator
Own experiential scope for a festival or market end to end — estimating, procurement, schedule, vendors, quality, and on-site delivery.
5+ years in creative production, project management, or production management delivering physical builds against fixed dates (8+ for senior levels; coordinator level open to less)
Demonstrated ownership of project budgets — estimating, quantity takeoffs, forecasting, cost tracking, and change management
Hands-on procurement: bid packages, competitive bidding, bid leveling, negotiation, and vendor management. We hold a three-bid minimum
Experience enforcing build quality against drawings and specifications — shop inspection, first-article review, punch list, and acceptance
Experience onboarding and directing contractors and labor crews on site
Working proficiency in project management, budgeting, and document control platforms
Construction or general contracting project controls experience is a strong plus
Design Director · CAD Drafter, Levels II–IV
Lead design for a market, or produce the drawing packages that get it built, permitted, and installed.
7+ years in environmental, production, scenic, exhibit, themed entertainment, or architectural design for director-level roles
Advanced Vectorworks — worksheets, viewports, external references, data visualization; experience working in a shared, multi-user file environment
Real-time rendering and visualization (Chaos Enscape or equivalent), including renderings produced for sales and sponsor audiences
Fluency translating 3D models into 2D design intent drawings, and producing architectural and structural documentation
Working knowledge of code, permitting, egress, capacity, and life safety as they apply to temporary event structures and assembly occupancies
Experience engaging and coordinating outside design consultants and structural engineers
Plus: 3D scanning, point cloud, and LiDAR in a CAD environment; Blender, 3ds Max, Maya, or Cinema 4D; FAA Part 107
Environmental Graphic Designer · Interior Designer · Lighting Designer · Set / Scenic Designer
Design the spaces people move through — activations, VIP and premium environments, stages, scenic, retail, camping, and site-wide atmosphere.
A portfolio of built work — designed, documented, and installed, not only rendered
You design for the build, not for the render: buildability, budget, sightlines, weather, durability, and the guest at eye level
Ability to produce design intent drawings and coordinate with CAD, engineering, and fabrication
Vectorworks preferred; non-architectural 3D and animation tools a plus
Experience designing for reuse and modularity across multiple events is valued — our assets travel
Fabricator — carpentry, metal and welding, scenic paint, CNC
Shop build and on-site install across the season.
Large-scale scenic, structural, or environmental build experience
Ability to read and build from shop drawings and specifications
Seasonal availability through build and show windows, including travel to site
Send your resume and portfolio, and tell us:
Which roles and disciplines you're interested in
Your level and years in large-scale live event or experiential work
Your availability against the 2027 calendar — which build and show windows you can hold
Where you're based and your willingness to travel
Your rate — day, weekly, or project
Applications are reviewed on a rolling basis.
Skills Required
- Large-scale live event, festival, touring, themed entertainment, or experiential production experience
- Experience delivering outdoor, temporary, large-scale work against fixed deadlines
- Ability to manage concurrent projects across overlapping build cycles and markets
- Fluency reading and working from architectural, structural, and design drawings
- Experience carrying work through fabrication and installation
- Availability for on-site load-in, build, show, and load-out, including nights, weekends, holidays, and extended hours
- Willingness to travel to festival sites and fabrication shops
- Composure and judgment when plans change under pressure
- For producer roles: 5+ years in creative production, project management, or production management; 8+ years for senior roles
- For producer roles: project budget ownership, estimating, quantity takeoffs, forecasting, cost tracking, and change management
- For producer roles: procurement, bid packages, competitive bidding, bid leveling, negotiation, and vendor management
- For producer roles: build-quality enforcement, shop inspection, first-article review, punch lists, and acceptance
- For producer roles: onboarding and directing contractors and labor crews on site
- Working proficiency with project management, budgeting, and document control platforms
- For design director roles: 7+ years in environmental, production, scenic, exhibit, themed entertainment, or architectural design
- Advanced Vectorworks experience, including worksheets, viewports, external references, data visualization, and shared multi-user files
- Real-time rendering and visualization experience using Chaos Enscape or equivalent
- Ability to translate 3D models into 2D design intent drawings and architectural and structural documentation
- Knowledge of code, permitting, egress, capacity, and life safety for temporary event structures and assembly occupancies
- Experience coordinating outside design consultants and structural engineers
- For environmental and experiential design roles: portfolio of built, documented, and installed work
- Ability to design for buildability, budget, sightlines, weather, durability, and guest experience
- Ability to produce design intent drawings and coordinate with CAD, engineering, and fabrication
- For fabrication roles: large-scale scenic, structural, or environmental build experience
- For fabrication roles: ability to read and build from shop drawings and specifications
- Experience with construction or general contracting project controls
- Experience with 3D scanning, point clouds, and LiDAR in CAD environments
- Experience with Blender, 3ds Max, Maya, or Cinema 4D
- FAA Part 107 certification
- Experience designing for reuse and modularity across multiple events
- Vectorworks experience for environmental and experiential design roles
What We Do
Danny Wimmer Presents (DWP) is an independent U.S. producer of music festivals and immersive live events. It also promotes festivals, focusing primarily on the rock music scene. The company operates in live entertainment, developing festival experiences for audiences and presenting live music events. DWP is described as one of the largest independent producers of music festivals and immersive live events in the United States.








