Executive Producer

Posted 19 Hours Ago
Be an Early Applicant
Hiring Remotely in USA
Remote
Senior level
Gaming
The Role
The Executive Producer will lead a cross-discipline development team from concept to launch, ensuring a great player experience and addressing business goals. Responsibilities include project scheduling, stakeholder communication, mentoring team members, and managing project P&L, with a focus on creating engaging games.
Summary Generated by Built In

**Strong preference for candidates in, or willing to relocate to, the Boston area**


Demiurge is seeking an experienced game developer and leader to be the Executive Producer of our next project!


An Executive Producer at Demiurge is accountable for the success of the project acting as the "CEO of the Game." In this role you will lead a talented cross-discipline development team through all phases of development.


You may be a great fit if you know what makes a great experience, understand the business of game development, and have the experience to take a game from concept through launch.


Please note: In-person collaboration with other leads working on this project is expected. This role leans hybrid for candidates based in Boston.

Responsibilities:

  • Lead a team of developers across all disciplines through a project from concept to live operations
  • Understanding your target player and ensuring a strong resonance with the game features
  • Develop strong relationships to establish and maintain a reliable and timely flow of information and materials to all parties as necessary
  • Keep all key stakeholders informed of product status and vision through the preparation and presentation of appropriate project materials (including milestone updates, work-in-progress presentations, etc)
  • Working with your leads team to driving the project schedule, roadmap, and backlog prioritization
  • Understand the competitive landscape of your project and defining clear strategies for how the product can succeed
  • Accountable for business goals through owning the project P&L. Make key choices regarding what to focus on, when, and to what degree
  • Work with discipline directors for staffing decisions including team makeup, skill assessment, and hiring
  • Evangelize your game

Qualifications:

  • 10+ years in the gaming industry
  • Shipped at least 2 successful projects in a lead design, product, or executive producer role
  • Production planning and day-to-day operational experience
  • Deep and broad understanding of the PC/console landscape
  • Experience creating 3D action games
  • Excellent written and verbal communications skills with leadership and conflict resolution skills
  • The Ability to mentor and grow developers of all levels of experience

Preference for candidates with:

  • Third person shooters, and/or open world RPG
  • Experience running live services
  • Development experience as a designer, artist, or engineer
  • Experience running prototyping teams


About Us:

Headquartered in Boston, MA at Demiurge you will find a studio with an amazing, collaborative culture and a deep respect for art in all our games. With over 20 years of game development expertise and teams all over North America our commitment to balanced and sustainable development is well known in the game community. We also provide co-development services to larger, best-in-industry game companies. In this capacity, Demiurge has worked with some of the industry’s biggest hitters on exciting projects including Marvel Snap, 2XKO, Marvel Puzzle Quest, and Teamfight Tactics to name a few. This is an exciting time to join Demiurge as we are developing our own independent titles as well. With tons of challenges and opportunities ahead we are always looking for great talent! If you are looking for an exciting, creative, and collaborative studio come join us on Demiurge's next journey!


DEI Statement:

At Demiurge, we celebrate our differences and know that diverse perspectives empower us to build a stronger company and better games. We work hard to create an equitable, safe and accessible work environment where all Demiurgers are empowered to be themselves and do their best work regardless of race, age, gender identity, sexual orientation, religion or physical or mental ability. We thrive on self-reflection, healthy debate, and mindful listening. We respect each other's opinions and seek new ideas. We denounce hate, discrimination and racism in all forms.


What Demiurge Offers:

• Flexible work environment

• Generous PTO program including vacation days, sick days, and holidays. Earn-as-you-go plan that rolls over year to year, offering flexibility as well as the last week of December the studio closes to recharge

• A variety of medical benefits with PPO options that start on your first day of employment

• Vision and Dental benefits

• Health Savings Account (HSA) - Available if you select a High Deductible Healthcare plan

• Healthcare and Dependent Care Flexible Spending Account (HC & DC FSA)

• 401K Partial Match

• Commuter Reimbursement Program for hybrid employees

• Tuition reimbursement promoting lifelong learning

• Referral bonuses

• Bonus plan

• So. Many. Games. - Access to our huge game library!


As well as a State of the Art Boston Studio with in Office Perks:

• Free snacks and drinks!

• Demi-Lunch Tuesday - Lunch is on us!

• Game Night Food

• Ping Pong!

• Step Mania! Get your dance on!


Demiurge Studios is an equal opportunity employer, dedicated to diversity, equity and inclusion. All employment decisions are made without regard to race, color, national origin, gender identity, sexual orientation, age, religion, disability, medical condition, pregnancy, marital status, or Veteran status. Demiurge Studios also makes workplace accommodations for individuals with disabilities or special needs.


#LI-Remote

The Company
HQ: Cambridge, MA
67 Employees
On-site Workplace
Year Founded: 2002

What We Do

Demiurge Studios makes video games featuring deep systems, compelling gameplay and memorable characters.

Founded in 2002, we’ve been bringing passion to game creation for nearly 20 years. We’ve helped to create many hit AAA titles, and along the way we’ve repeatedly broken new ground in game technology, game monetization, game mechanics and game content.

Based in Cambridge, MA, our team has worked with elite partners around the globe on titles such as Bioshock, Borderlands, and Mass Effect. We love what we do.

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