To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!
Job DescriptionWe’re looking for an Engineering Director to join our office in Boston, and drive the performance, memory, visual fidelity, and tools of Project Sirius, a multiplayer game set within the world of The Witcher.
In this position, together with the rest of the team, you will help push the envelope for immersive multiplayer games, creating an emotional, gut-wrenching, action-packed open-world adventure that will stay with games for long after the credits roll. As an Engineering Director, you'll combine your leadership skills with your deep technical expertise to shape the future of our engine systems, driving innovation and delivering unforgettable gaming experiences.
Daily Responsibilities
- Provide visionary guidance and strategic direction for the development and evolution of our technology.
- Lead a team of talented engineers to achieve stunning visual fidelity and performance across diverse platforms.
- Drive innovation through the exploration and adoption of cutting-edge techniques, tools, and technologies.
- Mentor and empower team members and other leads to excel in their roles, fostering a culture of continuous learning, collaboration, and technical excellence.
- Collaborate closely with artists, designers, and other stakeholders to understand their needs and translate them into robust engineering solutions that elevate the overall quality of our games.
- Serve as a technical evangelist both internally and externally, championing best practices in programming and advocating for the adoption of industry-leading techniques and standards.
- Proven track record of leadership in a senior engineering role, with experience managing and mentoring teams of engineers.
- Deep knowledge or engine pipelines, tools, and domains; Unreal Engine preferred.
- Experience with current-gen console hardware
- Strong understanding of low-level CPU/GPU operations and debugging tools
- Experience in cutting-edge rendering technology
- At least 10 years of professional experience as a programmer within the games industry.
- Strong understanding of software architecture principles and experience designing scalable, performant systems.
- Ability to think creatively and strategically to overcome technical challenges and drive innovation in technology.
- Excellent communication and interpersonal skills, with the ability to effectively communicate complex technical concepts to both technical and non-technical stakeholders.
- Experience working in an Agile development environment is a plus, with a mindset geared towards adaptability, collaboration, and continuous improvement.
- A deep passion for gaming and a relentless drive to create unforgettable player experiences through cutting-edge technology.
The application window for this position will close by 04/30/2026.
This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity.
Remote roles in the US are only available to candidates that reside in the following states: California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin.
Health & Well-Being
- Company-paid medical healthcare (dental, vision, and mental).
- Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars.
- Paid leave — 20 days of holiday per year (26 days after two years).
- 401K with employer matching.
- Gym Membership Reimbursement.
- Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain.
- RED Parents Network — support for working parents, including childcare benefits, and family-friendly events.
Perks & Professional Growth
- Flexible working hours.
- Trainings, lectures, and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available.
- A welcome pack filled with goodies — to help you feel right at home once you join the team.
Life in the Office
- Dog-friendly office — bring your pooch with you and look after them while working! There’s always a furry friend or two to meet.
- Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
- No dress-code — we like to keep it casual.
This position is a new role.
Estimated pay range for this position: $210 200 - $321 200 USD annually
This role may also be eligible for discretionary stock options.
At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location.
If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.
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Top Skills
What We Do
CD PROJEKT RED is home to over 900 game-making professionals from all over the globe. We speak many different languages, but share one love — video games.
The studio’s portfolio largely comprises The Witcher series of role-playing games, including 2015’s The Witcher 3: Wild Hunt, which received over 250 Game of the Year awards. In 2020, the studio released its most recent game: Cyberpunk 2077 — a first-person RPG set in a futuristic, high-tech world. Other notable releases include Thronebreaker: The Witcher Tales, and GWENT: The Witcher Card Game — in which players create decks of witcher-world warriors and fight epic card battles with other people around the globe.
Headquartered in Warsaw, Poland, CD PROJEKT RED has offices in Kraków and Wrocław, as well as in Los Angeles and Vancouver.
The studio is part of the larger CD PROJEKT S.A. Capital Group, which also includes Spokko, a mobile-focused developer responsible for The Witcher: Monster Slayer, and The Molasses Flood, a development studio in Boston, which is currently working on a game based on one of CD PROJEKT RED’s IPs.
As the company grows, the overall studio mission remains the same: we strive to create the best RPGs in the world, while always keeping gamers’ needs at the core.








