Engine Programmer (For Honor)

Posted 3 Days Ago
Be an Early Applicant
Montréal, QC, CAN
In-Office
Senior level
Gaming
The Role
Develop and maintain core engine systems for For Honor, optimizing performance, stability, memory usage, and multiplayer live-service technology. Collaborate with gameplay, online, tools, UI, and graphics teams; investigate complex technical issues; implement production improvements; review code; support other programmers; and contribute to automation, modernization, and development-process improvements.
Summary Generated by Built In
Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Senior Engine Programmer at Ubisoft Montréal, you’ll help evolve the technology behind For Honor as part of the Core Tech team.

You’ll develop and optimize core engine systems for a live game, working with the Gameplay, Online, Tools, User Interface, and Graphics teams. Your work will support game performance and stability, as well as the tools the team uses to develop the game.

What you’ll do:

  • Develop and maintain core engine systems.
  • Investigate and resolve complex performance, stability, and memory issues.
  • Design and implement technical improvements that support production needs.
  • Work across disciplines to deliver technical solutions.
  • Review code and contribute to the team’s programming practices.
  • Support other programmers as they use and evolve engine systems.
  • Contribute to optimization, automation, and technology modernization.
  • Keep up with relevant technology and improve development processes.

Qualifications

Education: 

  • Degree in computer science, software engineering or equivalent training. 

Relevant experience: 

  • At least 5 years of experience in software programming, ideally in the video game industry or any other relevant experience. 

What you bring to the team:

  • Apply your experience with C++ programming.
  • Understand game engine architecture and low-level systems.
  • Apply your experience with performance optimization, multithreading, or memory management.
  • Solve technical problems using debugging skills.
  • Bring experience with Anvil or Scimitar, or an interest in learning the engine.
  • Bring experience with a multiplayer or live-service game as an asset.

What to send our way:

  • Your CV highlighting relevant skills and experiences
  • Links to relevant programming projects or code repositories

Additional Information

About FOR HONOR:
For Honor is an established multiplayer fighting game that has been live for over 10 years and is supported by a passionate community of more than one million monthly active players. With a talented team of around 140 people, we continue to invest in the evolution of both the game and the technologies that will support its future for years to come. Join us and help shape the technological future of a live game enjoyed by millions of players worldwide.

Skills Required

  • Degree in computer science, software engineering, or equivalent training
  • At least 5 years of software programming experience
  • Experience with C++ programming
  • Understanding of game engine architecture and low-level systems
  • Experience with performance optimization, multithreading, or memory management
  • Debugging and technical problem-solving skills
  • Experience with Anvil or Scimitar, or willingness to learn the engine
  • Experience with a multiplayer or live-service game
  • CV highlighting relevant skills and experience
  • Links to relevant programming projects or code repositories

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength — Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth — Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support — Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

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The Company
HQ: Montreuil
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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