Engine Programmer - Animation (F/M/NB)

Posted 7 Days Ago
Be an Early Applicant
Bordeaux, Gironde, Nouvelle-Aquitaine
In-Office
Mid level
Gaming
The Role
The Engine Programmer - Animation designs and implements animation features, collaborates with teams, optimizes systems, and integrates new technologies in a AAA production environment.
Summary Generated by Built In
Company Description

Founded in 2017 by a handful of Ubisoft experts, our studio now counts over 400 talents from 20 different nationalities. Our teams contribute to some of Ubisoft’s biggest franchises: leading the production of Assassin’s Creed Mirage in 2023, working on Assassin’s Creed Shadows and the Claws of Awaji expansion, as well as unannounced projects. 

Beyond our AAA productions, we also drive technological innovation within the group through our expertise in the Anvil game engine and Ubisoft’s Online Services. We have also established a dedicated R&D division, La Forge, which brings together Ubisoft engineers and academic researchers to collaborate on prototypes that support game development, particularly in the field of AI.

    Job Description

    Ubisoft Bordeaux Studio is looking for an Engine Programmer – Animation passionate about technical and creative challenges, with solid programming expertise and a deep understanding of Videogame Animation. 

    The Engine Programmer - Animation will work within a AAA production team (unannounced project). 

    This is a critical role, where supporting the engine and animation teams in the creation and delivery of 'best in class' animation is a priority. 

    Responsibilities: 

    • Design, develop, and implement animation features in our in-house game engine using C++, C#, and Python. 
    • Collaborate with the animation team, especially the Animation Technical Director, to effectively integrate animation systems into the game while considering creative and technical requirements. 
    • Work on the game editor and tools to facilitate the creation and editing of animations, ensuring a smooth and intuitive user experience.  
    • Program and optimize animation state machines. Implement, support and manage ingame technologies such as procedural, physics based & IK solutions. 
    • Participate in brainstorming and planning sessions with the development team to discuss technical and creative choices. 
    • Monitor ongoing productions, ensuring deadlines and quality standards are met. 
    • Collaborate with the R&D team to integrate new technologies and tools into the game engine, facilitating the transition from research to development. 
    • Stay up to date with current and future trends in animation technology and solutions. 

    Qualifications

    • Degree in Computer Science, Software Engineering, or related field, or equivalent experience in video game development. 
    • Strong programming experience, particularly in C++, with a deep understanding of memory principles, algorithmic logic, and applied mathematics. 
    • Practical knowledge of game engines and production pipelines, with the ability to understand the specific needs and challenges of video game production. 
    • Ability to work within an existing codebase, performing regular maintenance and optimization. 
    • Strong communication and collaboration skills, with the ability to work effectively in a multidisciplinary team and exchange ideas with creatives and developers. 
    • Ability to work in English to communicate effectively within an international team. 

    Additional Information

    • Contract: permanent 
    • location: Role based in Bordeaux – France

    Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

    Top Skills

    C#
    C++
    Python
    Am I A Good Fit?
    beta
    Get Personalized Job Insights.
    Our AI-powered fit analysis compares your resume with a job listing so you know if your skills & experience align.

    The Company
    21,450 Employees
    Year Founded: 1986

    What We Do

    Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.

    Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

    Similar Jobs

    RapDev Logo RapDev

    Servicenow Engineer

    Information Technology • Productivity • Professional Services • Software
    Hybrid
    28 Locations
    130 Employees

    CrowdStrike Logo CrowdStrike

    Regional Sales Manager

    Cloud • Computer Vision • Information Technology • Sales • Security • Cybersecurity
    Remote or Hybrid
    France
    10000 Employees

    GitLab Logo GitLab

    Back-end Engineer

    Cloud • Security • Software • Cybersecurity • Automation
    Easy Apply
    In-Office or Remote
    33 Locations
    2500 Employees

    SOPHiA GENETICS Logo SOPHiA GENETICS

    Software Engineer

    Artificial Intelligence • Big Data • Healthtech • Software • Biotech
    Hybrid
    Bidart, Pyrénées-Atlantiques, Nouvelle-Aquitaine, FRA
    450 Employees

    Similar Companies Hiring

    Sandbox VR Thumbnail
    Virtual Reality • Retail • News + Entertainment • Gaming • Events
    Tsim Sha Tsui East, Kowloon
    650 Employees
    DraftKings Thumbnail
    Sports • Software • Information Technology • Gaming • Esports • Digital Media • Big Data Analytics
    Boston, MA
    6400 Employees
    bet365 Thumbnail
    Software • Gaming • Esports • Digital Media • Automation
    Denver, Colorado
    9000 Employees

    Sign up now Access later

    Create Free Account

    Please log in or sign up to report this job.

    Create Free Account