Embedded QA

Posted 7 Days Ago
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Paris, Île-de-France, FRA
Hybrid
Mid level
Gaming
The Role
Own studio QA foundations for a new PC/console title: deliver builds to internal QA, define test scope and strategy, implement and maintain cross-platform smoke tests, develop Python and AI-assisted tooling, standardize ticketing and reporting, and ensure TRC compliance and automated testing in Unreal Engine.
Summary Generated by Built In
Company Description

 

    Job Description

    Main challenge

    Join us at a pivotal moment: the launch of pre-production for an ambitious new AA PC/Console project. You will have for mission to build our Studio quality assurance foundations from the ground up.

    You will become the studio's ground truth for quality: owning the relationship with our internal QA team, defining what and how we test, and standardizing the tools and processes that let developers turn features into stable, well-tested builds — quickly and with confidence.

    What it means on a daily basis

    You'll be the link between the studio and our global internal test team, from build handoff to the final bug report.

    • Deliver builds to the QA team, document their scope and content, and define what needs to be tested based on content maturity and test type (progression, compliance, etc.)
    • Build and continuously refine the studio's overall test strategy
    • Set up and maintain smoke tests across PC and PS5 — with Switch2 and Xbox on the roadmap — grounded in console TRC requirements and their implementation in Unreal Engine
    • Develop scripting and tooling (Python, AI-assisted tools) to speed up and standardize testing
    • Standardize the team's ticketing process and act as their day-to-day point of contact, keeping bug reports and build status clearly visible to Producing

    What success will look like

    A few months in, you'll know the role is working when:

    • Builds are delivered to QA reliably, on time, and clearly documented
    • A test strategy is in place and consistently applied across the distributed team
    • Smoke test coverage is live and expanding across platforms
    • The ticketing process is standardized and saves developers real time
    • Quality issues are caught early, with clear, always-available reporting on bug and build status

    Who you would be working with

    You'll report to the Producing lead, with daily syncs and a weekly team meeting, and work closely with two other members of the Producing team on a daily basis.

    Your internal stakeholders will be :

    • The internal QA team
    • Programming, Art and Game Design teams, to define unit and functional test strategies
    • Internal studio teams building Switch2 and Xbox builds

    Qualifications

    What you need to succeed

    • Comfortable with JIRA, including JQL and building dashboard filters
    • Python scripting skills, with an interest in building or adapting AI-assisted testing tools
    • Knowledge of console TRC (certification/compliance requirements) and how to implement them
    • Familiarity with Unreal Engine, including its automated testing systems and automation pipelines
    • Experience setting up smoke tests across PC and console platforms

    Who you are

    You're also highly organized, with a knack for clear, intelligible reporting — able to communicate the state of things at a glance. You're autonomous, comfortable standardizing or improving existing processes, and at ease working with distributed, cross-timezone teams. French and English both come naturally to you, with English increasingly used day to day.

    Where this role can take you

    This is a foundational role in a discipline the studio is building from scratch, with real, lasting influence on how testing gets done.

    You can get full ownership of the quality assurance strategy and process for a title, from pre-production onward

    Skills Required

    • Proficient with JIRA, including JQL and building dashboard filters
    • Python scripting skills and ability to build or adapt AI-assisted testing tools
    • Knowledge of console TRC (certification/compliance) and implementation
    • Familiarity with Unreal Engine automated testing systems and automation pipelines
    • Experience setting up smoke tests across PC and console platforms
    • Fluent in French and English
    • Highly organized, autonomous, comfortable standardizing processes and working with distributed teams
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    The Company
    HQ: Paris
    4,821 Employees
    Year Founded: 1999

    What We Do

    We are Gameloft and our greatest reward is seeing that 1.5 million new Gameloft games are downloaded every day. Our dream to offer mobile games to the entire planet through our products is about to become a reality. We owe our success to the talent and passion of our teams. It is because of their dedication to excellence and attention to detail that we can offer games of unparalleled quality to our millions of fans. Do we have strong franchises? Yes! Just take a look at Asphalt, Order & Chaos, Modern Combat or Dungeon Hunter. . We also have a great network of partners to help us deliver cool new games to your favorite device. Think Universal, Illumination Disney®, Marvel®, Hasbro®, Fox Digital Entertainment, Mattel®, Ferrari® and many more.

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