Junior Mechanical Engineer

Posted 12 Days Ago
Be an Early Applicant
Fremont, CA, USA
In-Office
105K-145K Annually
Junior
Gaming • Software
The Role
Design, fabricate, test, and iterate mechanical components and assemblies. Build and wire prototypes, perform machining and 3D printing, run tests, analyze data, write Python or C scripts for hardware testing, integrate systems, document work, and maintain or repair hardware in service.
Summary Generated by Built In

The Role

We're looking for an engineer early in their career who wants to build things, break them, and figure out why they broke. This is a hands on role from day one. You'll be in the shop as much as at a desk, and the work spans mechanical design, fabrication, testing, and the software and electronics that make hardware actually do something.

You do not need to have done this professionally yet. What matters is that you've built real things, whether that was a competition car, a robot, or something you made at a makerspace because you wanted to see if it would work. Please note that this role is located at our warehouse in Mountain View that will soon be relocating to Fremont.

What You'll Do

  • Design mechanical components and assemblies in CAD, and take them from concept through fabrication and test.

  • Build, wire, and bring up prototypes yourself. Machining, 3D printing, soldering, and assembly are part of the job, not someone else's job.

  • Run tests, collect data, and figure out what the results mean. Then iterate.

  • Write scripts and simple control code to support testing and to get hardware moving.

  • Work alongside other engineers and teams on integration.

  • Document what you build so the next person can pick it up.

  • Work out of our warehouse in Fremont, CA on testing, bring up, maintenance, and repair of hardware in service.

What We're Looking For

  • 0 to 2 years of experience, with a degree in mechanical engineering, mechatronics, electrical engineering, or something adjacent. New graduates are welcome.

  • Solid mechanical fundamentals: statics, materials, tolerancing, and a working command of CAD.

  • Comfort with code. You don't need to be a software engineer, but you should be able to write Python or C to read a sensor, drive a motor, or process test data.

  • Shop skills and the instinct to build rather than only model. You've used a mill, a lathe, a printer, or a soldering iron and you aren't precious about getting your hands dirty.

  • Genuine eagerness to learn. You ask questions, you chase down answers, and you'd rather be told what you got wrong than left alone with it.

Skills Required

  • 0 to 2 years of experience
  • Degree in mechanical engineering, mechatronics, electrical engineering, or a related field
  • Knowledge of statics, materials, tolerancing, and CAD
  • Ability to write Python or C for sensor reading, motor control, or test data processing
  • Hands-on shop experience with machining, 3D printing, assembly, or soldering
  • Eagerness to learn and troubleshoot independently
Am I A Good Fit?
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The Company
HQ: Coppell, TX
28 Employees
Year Founded: 2020

What We Do

Triumph is disrupting video game monetization with legal, technical and financial infrastructure to power real money tournaments. Founded by two Stanford CS dropouts and backed by leading VC firms and titans of the esports industry.

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