DMP Artist

Posted 2 Days Ago
Be an Early Applicant
Paris, Île-de-France, FRA
In-Office
Senior level
Digital Media • News + Entertainment • Design
The Role
Create photorealistic digital matte paintings and environments for high-end film and television visual effects. Integrate 2D, 3D, and live-action elements using camera or projection mapping in Maya and Nuke. Collaborate with supervisors and artists, balance creative and technical requirements, manage workloads and feedback, resolve issues, meet shot deadlines, maintain reference libraries, and apply knowledge of CG environments, compositing, VFX pipelines, and colour spaces.
Summary Generated by Built In

We're looking for talented Mid and Senior DMP Artist to join our growing team in Paris. As a DMP Artist, you will be instrumental in creating stunning visual elements. You will work closely with our 2D Supervisors, Leads and artists, and other members of One Of Us to ensure the highest quality balancing the technical and creative elements of each shot you work on. 


Requirements
  • Creating visually stunning and photo-real 2D DMP for high-end Film and TV projects.
  • Integrating matte paintings into 2D or 3D environments using camera mapping (or projection mapping) techniques, primarily using software like Maya and/or Nuke.
  • Collaborating with the Visual Effects Supervisor and the 2D Supervisor to evaluate the creative and technical approach to assigned shots.
  • Integrating 2D, 3D and live action elements to high-end visual effects film standard.
  • To take responsibility for workload, time management, notes/feedback, and any necessary actions required by Supervisors.
  • To balance the creative and technical aspects of each shot.
  • Reporting creative and/or technical issues.
  • Meet deadlines and deliver the expected quality of each shot.
  • Help build and maintain a reference library.
  • Keep up with technological advancements and innovations.
  • Working with a good knowledge of colour space principles.

What we're looking for:

  • Proven experience developing photo-real environments.
  • Strong knowledge and understanding of the natural world (geology, geography, and meteorology) and architecture (design and engineering.)
  • Experience modelling, texturing, layout, lighting and digital matte painting for high-end broadcast or feature film projects.
  • Thorough understanding of 3D and 2.5D VFX processes and production pipelines.
  • Good knowledge in CG environments (from Modelling to Lighting.)
  • Proven experience in Nuke regarding projection and basic Compositing.
  • Experience in CG Environment in Houdini is a good bonus.

Benefits

25 days' holiday, plus bank holidays as included in IDCC 2717

2 paid volunteering days per calendar year

Hybrid working

Company pension via Audiens

Healthcare coverage via Swiss Life

A calendar full of wrap parties and other social events

Hours and location

Our core hours are 09:30am to 18:30pm, or 10:00am to 19:00 pm Monday to Friday. We have a great office in the 20th arrondissement, where our artists are based.

Skills Required

  • Proven experience developing photorealistic environments
  • Strong knowledge of geology, geography, meteorology, architecture, design, and engineering
  • Experience with modelling, texturing, layout, lighting, and digital matte painting for high-end broadcast or feature film projects
  • Thorough understanding of 3D and 2.5D VFX processes and production pipelines
  • Good knowledge of CG environments from modelling through lighting
  • Proven experience using Nuke for projection and basic compositing
  • Experience with CG environments in Houdini
  • Good knowledge of colour space principles
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The Company
329 Employees
Year Founded: 2004

What We Do

One of Us is an award-winning, design-led visual effects studio founded in London. It creates visual effects for feature films, episodic television, commercials, and immersive art installations, partnering closely with visionary filmmakers and directors. Its work spans creature design, immersive world-building, and the full range of VFX disciplines. The company operates internationally, with studios in London, Paris, and Bangalore and a presence in Los Angeles.

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