[The Division Resurgence] – Lead Programmer (W/M/NB)

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Saint-Mandé, Val-de-Marne, Île-de-France
Gaming
The Role

Description de l'entreprise

  • Location: Saint-Mandé, France 
  • Duration of work: Full-time 
  • Remote or on-site: Flexible working organization to be discussed with the manager of the role, in accordance with the Ubisoft Work From Home policy - 3 days a week in our Saint-Mandé office. 

 

Company Description 

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. 

Description du poste

We are seeking an experienced Lead Gameplay Programmer to join our team.

The ideal candidate will be responsible for leading the gameplay programming team, overseeing the development and implementation of core gameplay systems, and ensuring the delivery of high-quality gaming experiences.

This role requires strong leadership and deep technical expertise in gameplay mechanics.

The Lead Programmer will report to and work under the management of the Technical Director.

Key Responsibilities

  • Lead and manage a team of gameplay programmers, providing mentorship, guidance, and support to ensure professional growth and project success.
  • Oversee the design, development, and optimization of gameplay systems, mechanics, and features, ensuring they are aligned with the project vision and provide engaging player experiences.
  • Collaborate with cross-functional teams, including designers, artists, and producers, to define, plan, and implement gameplay elements.
  • Conduct and facilitate code reviews to ensure high standards of code quality, efficiency, and best practices are maintained within the team.
  • Troubleshoot and resolve technical issues related to gameplay mechanics, player controls, and system interactions.
  • Stay up-to-date with industry trends, gameplay technologies, and best practices, and drive continuous improvement by implementing new tools and processes where necessary.
  • Ensure that all gameplay systems are built to meet company standards for quality, performance, and compliance.
  • Contribute to the overall game design and strategy by providing technical insights and recommendations related to gameplay systems.
  • Report to and work under the guidance of the Technical Director, ensuring alignment with gameplay goals and technical direction.

Qualifications

Relevant experience, skills and knowledge

  • Proven experience in a leadership or managerial role within a game development team, specifically focused on gameplay programming.
  • Extensive experience in game development, with a deep understanding of gameplay systems, mechanics, and player interaction.
  • Strong knowledge of game engines, tools, and technologies related to gameplay programming (e.g., Unreal Engine, Unity).
  • Excellent problem-solving skills, with the ability to tackle complex gameplay challenges and implement engaging player experiences.
  • Strong communication and interpersonal skills, with the ability to lead a team and collaborate effectively with other departments.
  • Ability to mentor and develop junior and mid-level programmers, fostering a collaborative and innovative environment.
  • Experience with Unreal Engine is a plus.
  • Knowledge of mobile game development and online multiplayer systems is desirable.

Informations supplémentaires

Ubisoft's perks (for a position based in Saint-Mandé)
💰 Profit Sharing, yearly company saving plan. 25 paid time off + 12 additional paid days off. 50% of your transportation pass is paid by the company, lunch vouchers (9€/day), healthcare for you and your family, and lots of Ubisoft additional perks. 
👶 Maternity leaves of 20 weeks, paternity/co-parental leaves of 7 weeks. 
📍 Our office is located in Saint Mandé, (Metro line 1, Saint Mandé station). Gym available in the building. Ability to work with a hybrid work arrangement according to the Ubisoft Work From Home policy.  

Recruitment process 
Dominique Dumont > Chris Richards > Pierre-Hugues Puechlong
Hiring manager : Dominique Dumont

Additional Information 
Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers’ community. 
The job reports to Ubisoft Mobile Games. 

Location: Saint-Mandé, France 
Duration of work: Full-time 
Remote or on-site: Flexible working organization to be discussed with the manager of the role, in accordance with the Ubisoft Work From Home policy - 3 days a week in our Saint-Mandé office. 

This role requires candidates to be based in the Paris area, and to be on-site in our Saint-Mandé office 3 days a week. This role is not eligible for relocation support.

Consultez ce guide qui a pour but de vous accompagner dans votre candidature, et découvrez nos actions pour encourager plus de diversité et d'inclusion.

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The Company
21,450 Employees
On-site Workplace
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.

Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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