Director, User Experience Design - Teamfight Tactics

Posted 3 Days Ago
Be an Early Applicant
Los Angeles, CA, USA
In-Office
Expert/Leader
eCommerce • Gaming
Riot Games is committed to changing the way video games are developed, published, and supported for players.
The Role
Lead and grow the TFT UX team, define long-term UX vision (including transition to Unreal Engine), maintain high design quality, champion player research and feedback, scope features, and build strong cross-discipline partnerships while mentoring and recruiting designers.
Summary Generated by Built In

UX Designers at Riot work in complex, high-scope product areas. This means handling end-to-end experience design for features that span multiple teams, working collaboratively from initial concept through development. While this is a leadership role, our design managers contribute individually as well, so you will have ample opportunity to keep your own craft sharp.
As the UX Director on Teamfight Tactics (TFT), you will manage, mentor, and guide the UX designers on the project, ensuring they grow in their careers and deliver their best work toward the team’s goals. You’ll report to the Design Director, helping to shape the long-term interactive vision and flow for the game, and translating the product strategy into clear UX goals and priorities.

Responsibilities:
  • Lead and Grow the UX Team: Manage and coach the project’s UX designers and managers to help them reach their full potential and drive superb results for the teams that depend on UX expertise. Take an active role in recruiting and onboarding to make sure capable UXers join and quickly get up to speed
  • Define the TFT UX Vision: Partner with design, product, and art leadership to identify the best future directions for the user experience, especially as we transition into the Unreal Engine, then create and execute the UX design goals to get there
  • Insist on Quality: Maintain a high standard for design, ensuring all work meets Riot's demanding craft expectations
  • Champion the Player: Stay connected to the player experience and know how to integrate player feedback into roadmaps and feature decisions
  • Build Partnerships: Work closely with other discipline leads to ensure the UX team is delivering what is needed, on time. You'll also scope features efficiently for project planning and foster strong relationships with teams outside of TFT
Required Qualifications:
  • 10+ years of UX design experience, including work on mobile platforms and deep engagement with a complex game
  • Must have examples of shipped UX work at a principal level
  • Experience collaborating with game designers, engaging in game design and playtest discussion, and the ability to factor game design considerations into your work
  • 4+ years of experience as a manager
  • Proven leadership resolving conflict across teams, fostering a healthy team culture, and track record of managing other designers with positive outcomes (promotions, performance improvement, and strong delivery).
Desired:
  • 12+ years of UX design experience, especially in strategy, competitive PvP, and mobile games
  • 6+ years of experience as a manager, and experience managing managers
  • Professional game design experience
  • Deep engagement with Teamfight Tactics

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.


It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. 

Skills Required

  • 10+ years of UX design experience, including work on mobile platforms and deep engagement with a complex game
  • Must have examples of shipped UX work at a principal level
  • Experience collaborating with game designers, engaging in game design and playtest discussion, and factoring game design considerations into UX work
  • 4+ years of experience as a manager
  • Proven leadership resolving conflict across teams and fostering a healthy team culture with positive management outcomes (promotions, performance improvement, strong delivery)
  • 12+ years of UX design experience, especially in strategy, competitive PvP, and mobile games
  • 6+ years of experience as a manager, and experience managing managers
  • Professional game design experience
  • Deep engagement with Teamfight Tactics

Riot Games Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Riot Games and has not been reviewed or approved by Riot Games.

  • Healthcare Strength Medical, dental, and vision plans extend to employees, spouses/domestic partners, and children, with mental health and LGBTQIA+ support. Coverage breadth is reinforced by disability insurance and access to wellness and therapy programs.
  • Leave & Time Off Breadth Open Paid Time Off, company-wide end-of-year and mid-year breaks, and paid sabbaticals provide significant time to disconnect and recharge. These are complemented by holidays, sick time, and paid volunteer time.
  • Wellbeing & Lifestyle Benefits A Wellness Fund, Play Fund, free meals and office snacks/drinks, fitness stipends/classes, and commuter benefits add meaningful day-to-day value. Donation matching and relocation support further enhance the lifestyle component of total rewards.

Riot Games Insights

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The Company
4,500 Employees
Year Founded: 2006

What We Do

Since 2006, Riot Games has stayed committed to changing the way video games are developed, published, and supported for players. From our first title, League of Legends, to 2020’s VALORANT; we have strived to evolve the community with growth in Esports, and expansion from games into entertainment. Players are the foundation of Riot's community and because of them, we’re able to reach new heights.

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